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author | 2023-03-25 10:45:39 -0700 | |
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committer | 2023-06-06 15:37:30 +0200 | |
commit | 233196eb14b40f8bd5201ea0262571f82136ad53 (patch) | |
tree | 410cf71cda98bdcb55ecc384f7fbc2f4ef669edd /wgpu/src/shader | |
parent | c15f1b5f6575792cc89bb5fba2e613428397e46a (diff) | |
download | iced-233196eb14b40f8bd5201ea0262571f82136ad53.tar.gz iced-233196eb14b40f8bd5201ea0262571f82136ad53.tar.bz2 iced-233196eb14b40f8bd5201ea0262571f82136ad53.zip |
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Diffstat (limited to 'wgpu/src/shader')
-rw-r--r-- | wgpu/src/shader/offscreen_blit.wgsl | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/wgpu/src/shader/offscreen_blit.wgsl b/wgpu/src/shader/offscreen_blit.wgsl new file mode 100644 index 00000000..9c764c36 --- /dev/null +++ b/wgpu/src/shader/offscreen_blit.wgsl @@ -0,0 +1,22 @@ +@group(0) @binding(0) var u_texture: texture_2d<f32>; +@group(0) @binding(1) var out_texture: texture_storage_2d<rgba8unorm, write>; + +fn srgb(color: f32) -> f32 { + if (color <= 0.0031308) { + return 12.92 * color; + } else { + return (1.055 * (pow(color, (1.0/2.4)))) - 0.055; + } +} + +@compute @workgroup_size(1) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + // texture coord must be i32 due to a naga bug: + // https://github.com/gfx-rs/naga/issues/1997 + let coords = vec2(i32(id.x), i32(id.y)); + + let src: vec4<f32> = textureLoad(u_texture, coords, 0); + let srgb_color: vec4<f32> = vec4(srgb(src.x), srgb(src.y), srgb(src.z), src.w); + + textureStore(out_texture, coords, srgb_color); +} |