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authorLibravatar Jim Eckerlein <jim.eckerlein@icloud.com>2023-09-24 15:12:32 +0200
committerLibravatar Jim Eckerlein <jim.eckerlein@icloud.com>2023-09-24 15:12:32 +0200
commitbcc55e6036df0a2f9bdc7a21bf6ac98c03dd29ae (patch)
tree039146cac6d6d1f7f9deba4aa1dad64adfc11462 /wgpu/src/shader/quad
parent3f467d121229142177ef1b2f417fe87c7bf7fdf2 (diff)
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Reassign attribute locations
Diffstat (limited to 'wgpu/src/shader/quad')
-rw-r--r--wgpu/src/shader/quad/gradient.wgsl20
-rw-r--r--wgpu/src/shader/quad/solid.wgsl12
2 files changed, 16 insertions, 16 deletions
diff --git a/wgpu/src/shader/quad/gradient.wgsl b/wgpu/src/shader/quad/gradient.wgsl
index 36cae61c..4ad2fea8 100644
--- a/wgpu/src/shader/quad/gradient.wgsl
+++ b/wgpu/src/shader/quad/gradient.wgsl
@@ -1,15 +1,15 @@
struct GradientVertexInput {
@builtin(vertex_index) vertex_index: u32,
- @location(1) @interpolate(flat) colors_1: vec4<u32>,
- @location(2) @interpolate(flat) colors_2: vec4<u32>,
- @location(3) @interpolate(flat) colors_3: vec4<u32>,
- @location(4) @interpolate(flat) colors_4: vec4<u32>,
- @location(5) @interpolate(flat) offsets: vec4<u32>,
- @location(6) direction: vec4<f32>,
- @location(7) position_and_scale: vec4<f32>,
- @location(8) border_color: vec4<f32>,
- @location(9) border_radius: vec4<f32>,
- @location(10) border_width: f32,
+ @location(0) @interpolate(flat) colors_1: vec4<u32>,
+ @location(1) @interpolate(flat) colors_2: vec4<u32>,
+ @location(2) @interpolate(flat) colors_3: vec4<u32>,
+ @location(3) @interpolate(flat) colors_4: vec4<u32>,
+ @location(4) @interpolate(flat) offsets: vec4<u32>,
+ @location(5) direction: vec4<f32>,
+ @location(6) position_and_scale: vec4<f32>,
+ @location(7) border_color: vec4<f32>,
+ @location(8) border_radius: vec4<f32>,
+ @location(9) border_width: f32,
}
struct GradientVertexOutput {
diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl
index 5fc5b13a..f84dd7ab 100644
--- a/wgpu/src/shader/quad/solid.wgsl
+++ b/wgpu/src/shader/quad/solid.wgsl
@@ -1,11 +1,11 @@
struct SolidVertexInput {
@builtin(vertex_index) vertex_index: u32,
- @location(1) color: vec4<f32>,
- @location(2) pos: vec2<f32>,
- @location(3) scale: vec2<f32>,
- @location(4) border_color: vec4<f32>,
- @location(5) border_radius: vec4<f32>,
- @location(6) border_width: f32,
+ @location(0) color: vec4<f32>,
+ @location(1) pos: vec2<f32>,
+ @location(2) scale: vec2<f32>,
+ @location(3) border_color: vec4<f32>,
+ @location(4) border_radius: vec4<f32>,
+ @location(5) border_width: f32,
}
struct SolidVertexOutput {