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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-15 10:08:27 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-15 10:08:27 +0100
commitdadae122533ae0916bebd04d6efab3de145263d4 (patch)
treed0fda3d65fe0e842e97547ba4b18c398ce45ab25 /wgpu/src/shader/image.vert
parent4969bfdb66cf2b33033cb642423bc326e288e15b (diff)
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Implement MSAA for `triangle` pipeline in `iced_wgpu`
Diffstat (limited to '')
-rw-r--r--wgpu/src/shader/image.vert24
1 files changed, 0 insertions, 24 deletions
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert
deleted file mode 100644
index 688c2311..00000000
--- a/wgpu/src/shader/image.vert
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Pos;
-layout(location = 1) in vec2 i_Pos;
-layout(location = 2) in vec2 i_Scale;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
-};
-
-layout(location = 0) out vec2 o_Uv;
-
-void main() {
- o_Uv = v_Pos;
-
- mat4 i_Transform = mat4(
- vec4(i_Scale.x, 0.0, 0.0, 0.0),
- vec4(0.0, i_Scale.y, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(i_Pos, 0.0, 1.0)
- );
-
- gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
-}