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author | 2020-02-15 10:08:27 +0100 | |
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committer | 2020-02-15 10:08:27 +0100 | |
commit | dadae122533ae0916bebd04d6efab3de145263d4 (patch) | |
tree | d0fda3d65fe0e842e97547ba4b18c398ce45ab25 /wgpu/src/shader/image.vert | |
parent | 4969bfdb66cf2b33033cb642423bc326e288e15b (diff) | |
download | iced-dadae122533ae0916bebd04d6efab3de145263d4.tar.gz iced-dadae122533ae0916bebd04d6efab3de145263d4.tar.bz2 iced-dadae122533ae0916bebd04d6efab3de145263d4.zip |
Implement MSAA for `triangle` pipeline in `iced_wgpu`
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/shader/image.vert | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert deleted file mode 100644 index 688c2311..00000000 --- a/wgpu/src/shader/image.vert +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 v_Pos; -layout(location = 1) in vec2 i_Pos; -layout(location = 2) in vec2 i_Scale; - -layout (set = 0, binding = 0) uniform Globals { - mat4 u_Transform; -}; - -layout(location = 0) out vec2 o_Uv; - -void main() { - o_Uv = v_Pos; - - mat4 i_Transform = mat4( - vec4(i_Scale.x, 0.0, 0.0, 0.0), - vec4(0.0, i_Scale.y, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(i_Pos, 0.0, 1.0) - ); - - gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); -} |