From dadae122533ae0916bebd04d6efab3de145263d4 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 15 Feb 2020 10:08:27 +0100 Subject: Implement MSAA for `triangle` pipeline in `iced_wgpu` --- wgpu/src/shader/image.vert | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 wgpu/src/shader/image.vert (limited to 'wgpu/src/shader/image.vert') diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert deleted file mode 100644 index 688c2311..00000000 --- a/wgpu/src/shader/image.vert +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 v_Pos; -layout(location = 1) in vec2 i_Pos; -layout(location = 2) in vec2 i_Scale; - -layout (set = 0, binding = 0) uniform Globals { - mat4 u_Transform; -}; - -layout(location = 0) out vec2 o_Uv; - -void main() { - o_Uv = v_Pos; - - mat4 i_Transform = mat4( - vec4(i_Scale.x, 0.0, 0.0, 0.0), - vec4(0.0, i_Scale.y, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(i_Pos, 0.0, 1.0) - ); - - gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); -} -- cgit