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author | 2019-10-23 01:21:23 +0200 | |
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committer | 2019-10-23 01:21:23 +0200 | |
commit | 38b6c84e7761c049b17d178deb9c866386a53946 (patch) | |
tree | 64921276031527078a447add30e188f6e4cc217a /wgpu/src/shader/image.frag | |
parent | f8a232c8af4c50557fbf0c2e0b2ba46fb63f6adc (diff) | |
download | iced-38b6c84e7761c049b17d178deb9c866386a53946.tar.gz iced-38b6c84e7761c049b17d178deb9c866386a53946.tar.bz2 iced-38b6c84e7761c049b17d178deb9c866386a53946.zip |
Implement basic image rendering in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/image.frag')
-rw-r--r-- | wgpu/src/shader/image.frag | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag new file mode 100644 index 00000000..e35e455a --- /dev/null +++ b/wgpu/src/shader/image.frag @@ -0,0 +1,12 @@ +#version 450 + +layout(location = 0) in vec2 v_Uv; + +layout(set = 0, binding = 1) uniform sampler u_Sampler; +layout(set = 1, binding = 0) uniform texture2D u_Texture; + +layout(location = 0) out vec4 o_Color; + +void main() { + o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv); +} |