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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-23 01:21:23 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-23 01:21:23 +0200
commit38b6c84e7761c049b17d178deb9c866386a53946 (patch)
tree64921276031527078a447add30e188f6e4cc217a /wgpu/src/shader/image.frag
parentf8a232c8af4c50557fbf0c2e0b2ba46fb63f6adc (diff)
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Implement basic image rendering in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/image.frag')
-rw-r--r--wgpu/src/shader/image.frag12
1 files changed, 12 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag
new file mode 100644
index 00000000..e35e455a
--- /dev/null
+++ b/wgpu/src/shader/image.frag
@@ -0,0 +1,12 @@
+#version 450
+
+layout(location = 0) in vec2 v_Uv;
+
+layout(set = 0, binding = 1) uniform sampler u_Sampler;
+layout(set = 1, binding = 0) uniform texture2D u_Texture;
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
+}