From 38b6c84e7761c049b17d178deb9c866386a53946 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Wed, 23 Oct 2019 01:21:23 +0200 Subject: Implement basic image rendering in `iced_wgpu` --- wgpu/src/shader/image.frag | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 wgpu/src/shader/image.frag (limited to 'wgpu/src/shader/image.frag') diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag new file mode 100644 index 00000000..e35e455a --- /dev/null +++ b/wgpu/src/shader/image.frag @@ -0,0 +1,12 @@ +#version 450 + +layout(location = 0) in vec2 v_Uv; + +layout(set = 0, binding = 1) uniform sampler u_Sampler; +layout(set = 1, binding = 0) uniform texture2D u_Texture; + +layout(location = 0) out vec4 o_Color; + +void main() { + o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv); +} -- cgit