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author | 2020-02-15 10:08:27 +0100 | |
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committer | 2020-02-15 10:08:27 +0100 | |
commit | dadae122533ae0916bebd04d6efab3de145263d4 (patch) | |
tree | d0fda3d65fe0e842e97547ba4b18c398ce45ab25 /wgpu/src/shader/blit.vert | |
parent | 4969bfdb66cf2b33033cb642423bc326e288e15b (diff) | |
download | iced-dadae122533ae0916bebd04d6efab3de145263d4.tar.gz iced-dadae122533ae0916bebd04d6efab3de145263d4.tar.bz2 iced-dadae122533ae0916bebd04d6efab3de145263d4.zip |
Implement MSAA for `triangle` pipeline in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/blit.vert')
-rw-r--r-- | wgpu/src/shader/blit.vert | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert new file mode 100644 index 00000000..1c081b9e --- /dev/null +++ b/wgpu/src/shader/blit.vert @@ -0,0 +1,26 @@ +#version 450 + +layout(location = 0) out vec2 o_Uv; + +const vec2 positions[6] = vec2[6]( + vec2(-1.0, -1.0), + vec2(-1.0, 1.0), + vec2(1.0, 1.0), + vec2(-1.0, -1.0), + vec2(1.0, -1.0), + vec2(1.0, 1.0) +); + +const vec2 uvs[6] = vec2[6]( + vec2(0.0, 0.0), + vec2(0.0, 1.0), + vec2(1.0, 1.0), + vec2(0.0, 0.0), + vec2(1.0, 0.0), + vec2(1.0, 1.0) +); + +void main() { + o_Uv = uvs[gl_VertexIndex]; + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +} |