From dadae122533ae0916bebd04d6efab3de145263d4 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 15 Feb 2020 10:08:27 +0100 Subject: Implement MSAA for `triangle` pipeline in `iced_wgpu` --- wgpu/src/shader/blit.vert | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 wgpu/src/shader/blit.vert (limited to 'wgpu/src/shader/blit.vert') diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert new file mode 100644 index 00000000..1c081b9e --- /dev/null +++ b/wgpu/src/shader/blit.vert @@ -0,0 +1,26 @@ +#version 450 + +layout(location = 0) out vec2 o_Uv; + +const vec2 positions[6] = vec2[6]( + vec2(-1.0, -1.0), + vec2(-1.0, 1.0), + vec2(1.0, 1.0), + vec2(-1.0, -1.0), + vec2(1.0, -1.0), + vec2(1.0, 1.0) +); + +const vec2 uvs[6] = vec2[6]( + vec2(0.0, 0.0), + vec2(0.0, 1.0), + vec2(1.0, 1.0), + vec2(0.0, 0.0), + vec2(1.0, 0.0), + vec2(1.0, 1.0) +); + +void main() { + o_Uv = uvs[gl_VertexIndex]; + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +} -- cgit