diff options
author | 2020-01-16 14:03:46 +0100 | |
---|---|---|
committer | 2020-02-25 13:26:50 +0100 | |
commit | 3f388351054c0961923b5f78e7dcf42289565a48 (patch) | |
tree | daa82af28acc644da48ffd5209599521816bfe09 /wgpu/src/image/vector.rs | |
parent | 2f77a6bf5ac1b657c1f54ea0b589b1e115b95e6b (diff) | |
download | iced-3f388351054c0961923b5f78e7dcf42289565a48.tar.gz iced-3f388351054c0961923b5f78e7dcf42289565a48.tar.bz2 iced-3f388351054c0961923b5f78e7dcf42289565a48.zip |
Implement allocating large images across multiple texture array layers.
Diffstat (limited to 'wgpu/src/image/vector.rs')
-rw-r--r-- | wgpu/src/image/vector.rs | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs index 2972bc4a..a83d1a0a 100644 --- a/wgpu/src/image/vector.rs +++ b/wgpu/src/image/vector.rs @@ -1,9 +1,9 @@ -use crate::image::AtlasArray; +use crate::image::{TextureArray, ImageAllocation}; use iced_native::svg; use std::{ collections::{HashMap, HashSet}, }; -use guillotiere::{Allocation, Size}; +use guillotiere::Size; use debug_stub_derive::*; #[derive(DebugStub)] @@ -32,7 +32,7 @@ impl Svg { pub struct Cache { svgs: HashMap<u64, Svg>, #[debug_stub="ReplacementValue"] - rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>, + rasterized: HashMap<(u64, u32, u32), ImageAllocation>, svg_hits: HashSet<u64>, rasterized_hits: HashSet<(u64, u32, u32)>, } @@ -70,8 +70,8 @@ impl Cache { scale: f32, device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, - atlas_array: &mut AtlasArray, - ) -> Option<&(u32, Allocation)> { + texture_array: &mut TextureArray, + ) -> Option<&ImageAllocation> { let id = handle.id(); let (width, height) = ( @@ -100,10 +100,7 @@ impl Cache { let size = Size::new(width as i32, height as i32); - let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| { - atlas_array.grow(1, device, encoder); - atlas_array.allocate(size).unwrap() - }); + let array_allocation = texture_array.allocate(size); // TODO: Optimize! // We currently rerasterize the SVG when its size changes. This is slow @@ -124,15 +121,13 @@ impl Cache { &mut canvas, ); - let slice = canvas.get_data(); - - atlas_array.upload(slice, layer, &allocation, device, encoder); + texture_array.upload(&canvas, &array_allocation, device, encoder); let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); let _ = self .rasterized - .insert((id, width, height), (layer, allocation)); + .insert((id, width, height), array_allocation); self.rasterized.get(&(id, width, height)) } @@ -140,13 +135,13 @@ impl Cache { } } - pub fn trim(&mut self, atlas_array: &mut AtlasArray) { + pub fn trim(&mut self, texture_array: &mut TextureArray) { let svg_hits = &self.svg_hits; let rasterized_hits = &self.rasterized_hits; - for (k, (layer, allocation)) in &self.rasterized { + for (k, allocation) in &self.rasterized { if !rasterized_hits.contains(k) { - atlas_array.deallocate(*layer, allocation); + texture_array.deallocate(allocation); } } |