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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2023-12-01 16:04:27 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2023-12-01 16:04:27 +0100
commit936d480267578d7e80675e78ec1880aaaaab72d6 (patch)
tree70719766c67dd6a09630c5a4231e952a3200bea1 /wgpu/src/geometry.rs
parent99899d49cc93cdec3832f7b5ecad867fdd421e07 (diff)
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Clip text to `viewport` bounds instead of layout bounds
Diffstat (limited to 'wgpu/src/geometry.rs')
-rw-r--r--wgpu/src/geometry.rs15
1 files changed, 9 insertions, 6 deletions
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs
index 655362b7..c82b9ffb 100644
--- a/wgpu/src/geometry.rs
+++ b/wgpu/src/geometry.rs
@@ -328,15 +328,17 @@ impl Frame {
Point::new(transformed.x, transformed.y)
};
+ let bounds = Rectangle {
+ x: position.x,
+ y: position.y,
+ width: f32::INFINITY,
+ height: f32::INFINITY,
+ };
+
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
- bounds: Rectangle {
- x: position.x,
- y: position.y,
- width: f32::INFINITY,
- height: f32::INFINITY,
- },
+ bounds,
color: text.color,
size: text.size,
line_height: text.line_height,
@@ -344,6 +346,7 @@ impl Frame {
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
+ viewport: bounds,
});
}