From 936d480267578d7e80675e78ec1880aaaaab72d6 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Fri, 1 Dec 2023 16:04:27 +0100 Subject: Clip text to `viewport` bounds instead of layout bounds --- wgpu/src/geometry.rs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'wgpu/src/geometry.rs') diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs index 655362b7..c82b9ffb 100644 --- a/wgpu/src/geometry.rs +++ b/wgpu/src/geometry.rs @@ -328,15 +328,17 @@ impl Frame { Point::new(transformed.x, transformed.y) }; + let bounds = Rectangle { + x: position.x, + y: position.y, + width: f32::INFINITY, + height: f32::INFINITY, + }; + // TODO: Use vectorial text instead of primitive self.primitives.push(Primitive::Text { content: text.content, - bounds: Rectangle { - x: position.x, - y: position.y, - width: f32::INFINITY, - height: f32::INFINITY, - }, + bounds, color: text.color, size: text.size, line_height: text.line_height, @@ -344,6 +346,7 @@ impl Frame { horizontal_alignment: text.horizontal_alignment, vertical_alignment: text.vertical_alignment, shaping: text.shaping, + viewport: bounds, }); } -- cgit