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author | 2019-11-05 05:26:20 +0100 | |
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committer | 2019-11-05 05:26:20 +0100 | |
commit | db716b3bdf039b38fe7dcb17776cae7803d47d24 (patch) | |
tree | 510f31387190d7e1b49e01610a651a39a9763106 /native | |
parent | 0157121038987feb6c2ea3066a21ce25e689888e (diff) | |
download | iced-db716b3bdf039b38fe7dcb17776cae7803d47d24.tar.gz iced-db716b3bdf039b38fe7dcb17776cae7803d47d24.tar.bz2 iced-db716b3bdf039b38fe7dcb17776cae7803d47d24.zip |
Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a
bit.
Diffstat (limited to 'native')
-rw-r--r-- | native/src/renderer/windowed.rs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/native/src/renderer/windowed.rs b/native/src/renderer/windowed.rs index 6e4ae611..6d0419d2 100644 --- a/native/src/renderer/windowed.rs +++ b/native/src/renderer/windowed.rs @@ -22,8 +22,15 @@ pub trait Target { window: &W, width: u16, height: u16, + dpi: f32, renderer: &Self::Renderer, ) -> Self; - fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer); + fn resize( + &mut self, + width: u16, + height: u16, + dpi: f32, + renderer: &Self::Renderer, + ); } |