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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 05:26:20 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 05:26:20 +0100
commitdb716b3bdf039b38fe7dcb17776cae7803d47d24 (patch)
tree510f31387190d7e1b49e01610a651a39a9763106 /native
parent0157121038987feb6c2ea3066a21ce25e689888e (diff)
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Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a bit.
Diffstat (limited to 'native')
-rw-r--r--native/src/renderer/windowed.rs9
1 files changed, 8 insertions, 1 deletions
diff --git a/native/src/renderer/windowed.rs b/native/src/renderer/windowed.rs
index 6e4ae611..6d0419d2 100644
--- a/native/src/renderer/windowed.rs
+++ b/native/src/renderer/windowed.rs
@@ -22,8 +22,15 @@ pub trait Target {
window: &W,
width: u16,
height: u16,
+ dpi: f32,
renderer: &Self::Renderer,
) -> Self;
- fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer);
+ fn resize(
+ &mut self,
+ width: u16,
+ height: u16,
+ dpi: f32,
+ renderer: &Self::Renderer,
+ );
}