From db716b3bdf039b38fe7dcb17776cae7803d47d24 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 5 Nov 2019 05:26:20 +0100 Subject: Apply HiDPI to text, images, and clip primitives Quads are a bit trickier to handle. We may need to change the shaders a bit. --- native/src/renderer/windowed.rs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'native') diff --git a/native/src/renderer/windowed.rs b/native/src/renderer/windowed.rs index 6e4ae611..6d0419d2 100644 --- a/native/src/renderer/windowed.rs +++ b/native/src/renderer/windowed.rs @@ -22,8 +22,15 @@ pub trait Target { window: &W, width: u16, height: u16, + dpi: f32, renderer: &Self::Renderer, ) -> Self; - fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer); + fn resize( + &mut self, + width: u16, + height: u16, + dpi: f32, + renderer: &Self::Renderer, + ); } -- cgit