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author | 2019-10-23 04:52:51 +0200 | |
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committer | 2019-10-23 04:52:51 +0200 | |
commit | 4769272122e8cd0a4d666bb06c00cb27f8cad3c4 (patch) | |
tree | 68e513170347d804f55b3743f1fd960bbf700950 /native/src/renderer | |
parent | e95e656fcd780264f7a3c9a2ba3d0bd471d4894e (diff) | |
parent | 99e1a3780a1ea3ccb173d1fb4cbe889bb08b9643 (diff) | |
download | iced-4769272122e8cd0a4d666bb06c00cb27f8cad3c4.tar.gz iced-4769272122e8cd0a4d666bb06c00cb27f8cad3c4.tar.bz2 iced-4769272122e8cd0a4d666bb06c00cb27f8cad3c4.zip |
Merge pull request #22 from hecrj/basic-renderer
Basic `wgpu` renderer
Diffstat (limited to 'native/src/renderer')
-rw-r--r-- | native/src/renderer/debugger.rs | 25 | ||||
-rw-r--r-- | native/src/renderer/windowed.rs | 17 |
2 files changed, 42 insertions, 0 deletions
diff --git a/native/src/renderer/debugger.rs b/native/src/renderer/debugger.rs new file mode 100644 index 00000000..4cc50661 --- /dev/null +++ b/native/src/renderer/debugger.rs @@ -0,0 +1,25 @@ +use crate::{Color, Layout, Point, Widget}; + +/// A renderer able to graphically explain a [`Layout`]. +/// +/// [`Layout`]: ../struct.Layout.html +pub trait Debugger: super::Renderer { + /// Explains the [`Layout`] of an [`Element`] for debugging purposes. + /// + /// This will be called when [`Element::explain`] has been used. It should + /// _explain_ the given [`Layout`] graphically. + /// + /// A common approach consists in recursively rendering the bounds of the + /// [`Layout`] and its children. + /// + /// [`Layout`]: struct.Layout.html + /// [`Element`]: struct.Element.html + /// [`Element::explain`]: struct.Element.html#method.explain + fn explain<Message>( + &mut self, + widget: &dyn Widget<Message, Self>, + layout: Layout<'_>, + cursor_position: Point, + color: Color, + ) -> Self::Output; +} diff --git a/native/src/renderer/windowed.rs b/native/src/renderer/windowed.rs new file mode 100644 index 00000000..bcf37964 --- /dev/null +++ b/native/src/renderer/windowed.rs @@ -0,0 +1,17 @@ +use crate::MouseCursor; + +use raw_window_handle::HasRawWindowHandle; + +pub trait Windowed: super::Renderer { + type Target; + + fn new<W: HasRawWindowHandle>(window: &W) -> Self; + + fn target(&self, width: u16, height: u16) -> Self::Target; + + fn draw( + &mut self, + output: &Self::Output, + target: &mut Self::Target, + ) -> MouseCursor; +} |