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author | 2020-06-03 22:01:28 +0900 | |
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committer | 2020-06-03 22:01:28 +0900 | |
commit | 969de1d31ce7c17f297b2b8abffd071caa562646 (patch) | |
tree | 8748665adbb16cc61f45b8926c5d2edb8985e7cd /examples | |
parent | 4c494c724435d05d1b46d19bf890a8aaef962b15 (diff) | |
download | iced-969de1d31ce7c17f297b2b8abffd071caa562646.tar.gz iced-969de1d31ce7c17f297b2b8abffd071caa562646.tar.bz2 iced-969de1d31ce7c17f297b2b8abffd071caa562646.zip |
Add a comment of how to clear the display to `integration` example
Diffstat (limited to 'examples')
-rw-r--r-- | examples/integration/src/main.rs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 6b4aa968..2206d906 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -163,6 +163,29 @@ pub fn main() { program.background_color(), ); + // If you are using this example and you have no `scene` on your application, + // you can clear screen by this code. + /* + let _ = + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: &frame.view, + resolve_target: None, + load_op: wgpu::LoadOp::Clear, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 1.0, + g: 1.0, + b: 1.0, + a: 1.0, + }, + }, + ], + depth_stencil_attachment: None, + }); + */ + // And then iced on top let mouse_interaction = renderer.backend_mut().draw( &mut device, |