From 969de1d31ce7c17f297b2b8abffd071caa562646 Mon Sep 17 00:00:00 2001 From: hatoo Date: Wed, 3 Jun 2020 22:01:28 +0900 Subject: Add a comment of how to clear the display to `integration` example --- examples/integration/src/main.rs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'examples') diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 6b4aa968..2206d906 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -163,6 +163,29 @@ pub fn main() { program.background_color(), ); + // If you are using this example and you have no `scene` on your application, + // you can clear screen by this code. + /* + let _ = + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: &frame.view, + resolve_target: None, + load_op: wgpu::LoadOp::Clear, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 1.0, + g: 1.0, + b: 1.0, + a: 1.0, + }, + }, + ], + depth_stencil_attachment: None, + }); + */ + // And then iced on top let mouse_interaction = renderer.backend_mut().draw( &mut device, -- cgit