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author | 2019-10-23 05:05:48 +0200 | |
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committer | 2019-10-23 05:05:48 +0200 | |
commit | d66dc4aee64ec1ec5b0661da5b60a9c5ef6b3d81 (patch) | |
tree | c1a876442a799eaae69cb93ea3bbd65d230b2a58 /ROADMAP.md | |
parent | 108d85ac883a2f8eb8b1271b74e8facc23102268 (diff) | |
download | iced-d66dc4aee64ec1ec5b0661da5b60a9c5ef6b3d81.tar.gz iced-d66dc4aee64ec1ec5b0661da5b60a9c5ef6b3d81.tar.bz2 iced-d66dc4aee64ec1ec5b0661da5b60a9c5ef6b3d81.zip |
Move "Multi-window support" up in the `ROADMAP`
Diffstat (limited to 'ROADMAP.md')
-rw-r--r-- | ROADMAP.md | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -141,6 +141,13 @@ We could also consider releasing a `0.1.0` version at this point and share it as [TodoMVC]: http://todomvc.com/ +### Multi-window support +Open and control multiple windows at runtime. + +I think this could be achieved by implementing an additional trait in `iced_winit` similar to `Application` but with a slightly different `view` method, allowing users to control what is shown in each window. + +This approach should also allow us to perform custom optimizations for this particular use case. + ### Async actions Most applications need to perform work in the background, without freezing the UI while they work. The current architecture can be easily extended to achieve this. @@ -195,13 +202,6 @@ This is a necessary feature to implement many kind of interactables, like dropdo `iced_wgpu` will also need to process the scene graph and sort draw calls based on the different layers. -### Multi-window support -Open and control multiple windows at runtime. - -I think this could be achieved by implementing an additional trait in `iced_winit` similar to `Application` but with a slightly different `view` method, allowing users to control what is shown in each window. - -This approach should also allow us to perform custom optimizations for this particular use case. - ### Animations Allow widgets to request a redraw at a specific time. |