//! Create interactive, native cross-platform applications for WGPU.
mod state;
mod window_manager;
pub use state::State;
use crate::conversion;
use crate::core;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::theme;
use crate::core::time::Instant;
use crate::core::widget::operation;
use crate::core::window;
use crate::core::{Element, Point, Size};
use crate::futures::futures::channel::mpsc;
use crate::futures::futures::channel::oneshot;
use crate::futures::futures::task;
use crate::futures::futures::{Future, StreamExt};
use crate::futures::subscription::{self, Subscription};
use crate::futures::{Executor, Runtime};
use crate::graphics;
use crate::graphics::{Compositor, compositor};
use crate::runtime::Debug;
use crate::runtime::user_interface::{self, UserInterface};
use crate::runtime::{self, Action, Task};
use crate::{Clipboard, Error, Proxy, Settings};
use window_manager::WindowManager;
use rustc_hash::FxHashMap;
use std::borrow::Cow;
use std::mem::ManuallyDrop;
use std::sync::Arc;
/// An interactive, native, cross-platform, multi-windowed application.
///
/// This trait is the main entrypoint of multi-window Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`]. It will run in
/// its own window.
///
/// A [`Program`] can execute asynchronous actions by returning a
/// [`Task`] in some of its methods.
///
/// When using a [`Program`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
pub trait Program
where
Self: Sized,
Self::Theme: theme::Base,
{
/// The type of __messages__ your [`Program`] will produce.
type Message: std::fmt::Debug + Send;
/// The theme used to draw the [`Program`].
type Theme;
/// The [`Executor`] that will run commands and subscriptions.
///
/// The [default executor] can be a good starting point!
///
/// [`Executor`]: Self::Executor
/// [default executor]: crate::futures::backend::default::Executor
type Executor: Executor;
/// The graphics backend to use to draw the [`Program`].
type Renderer: core::Renderer + core::text::Renderer;
/// The data needed to initialize your [`Program`].
type Flags;
/// Initializes the [`Program`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Task`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
fn new(flags: Self::Flags) -> (Self, Task<Self::Message>);
/// Returns the current title of the [`Program`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn title(&self, window: window::Id) -> String;
/// Handles a __message__ and updates the state of the [`Program`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Task`] returned will be executed immediately in the background by the
/// runtime.
fn update(&mut self, message: Self::Message) -> Task<Self::Message>;
/// Returns the widgets to display in the [`Program`] for the `window`.
///
/// These widgets can produce __messages__ based on user interaction.
fn view(
&self,
window: window::Id,
) -> Element<'_, Self::Message, Self::Theme, Self::Renderer>;
/// Returns the current `Theme` of the [`Program`].
fn theme(&self, window: window::Id) -> Self::Theme;
/// Returns the `Style` variation of the `Theme`.
fn style(&self, theme: &Self::Theme) -> theme::Style {
theme::Base::base(theme)
}
/// Returns the event `Subscription` for the current state of the
/// application.
///
/// The messages produced by the `Subscription` will be handled by
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
///
/// By default, it returns an empty subscription.
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the scale factor of the window of the [`Program`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
#[allow(unused_variables)]
fn scale_factor(&self, window: window::Id) -> f64 {
1.0
}
}
/// Runs a [`Program`] with an executor, compositor, and the provided
/// settings.
pub fn run<P, C>(
settings: Settings,
graphics_settings: graphics::Settings,
window_settings: Option<window::Settings>,
flags: P::Flags,
) -> Result<(), Error>
where
P: Program + 'static,
C: Compositor<Renderer = P::Renderer> + 'static,
P::Theme: theme::Base,
{
use winit::event_loop::EventLoop;
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoop::with_user_event()
.build()
.expect("Create event loop");
let (proxy, worker) = Proxy::new(event_loop.create_proxy());
let mut runtime = {
let executor =
P::Executor::new().map_err(Error::ExecutorCreationFailed)?;
executor.spawn(worker);
Runtime::new(executor, proxy.clone())
};
let (program, task) = runtime.enter(|| P::new(flags));
let is_daemon = window_settings.is_none();
let task = if let Some(window_settings) = window_settings {
let mut task = Some(task);
let (_id, open) = runtime::window::open(window_settings);
open.then(move |_| task.take().unwrap_or(Task::none()))
} else {
task
};
if let Some(stream) = runtime::task::into_stream(task) {
runtime.run(stream);
}
runtime.track(subscription::into_recipes(
runtime.enter(|| program.subscription().map(Action::Output)),
));
let (event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, control_receiver) = mpsc::unbounded();
let instance = Box::pin(run_instance::<P, C>(
program,
runtime,
proxy.clone(),
debug,
event_receiver,
control_sender,
is_daemon,
graphics_settings,
settings.fonts,
));
let context = task::Context::from_waker(task::noop_waker_ref());
struct Runner<Message: 'static, F> {
instance: std::pin::Pin<Box<F>>,
context: task::Context<'static>,
id: Option<String>,
sender: mpsc::UnboundedSender<Event<Action<Message>>>,
receiver: mpsc::UnboundedReceiver<Control>,
error: Option<Error>,
#[cfg(target_arch = "wasm32")]
canvas: Option<web_sys::HtmlCanvasElement>,
}
let runner = Runner {
instance,
context,
id: settings.id,
sender: event_sender,
receiver: control_receiver,
error: None,
#[cfg(target_arch = "wasm32")]
canvas: None,
};
impl<Message, F> winit::application::ApplicationHandler<Action<Message>>
for Runner<Message, F>
where
Message: std::fmt::Debug,
F: Future<Output = ()>,
{
fn resumed(
&mut self,
_event_loop: &winit::event_loop::ActiveEventLoop,
) {
}
fn new_events(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
cause: winit::event::StartCause,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::NewEvents(cause)),
);
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
#[cfg(target_os = "windows")]
let is_move_or_resize = matches!(
event,
winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_)
);
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::WindowEvent {
window_id,
event,
}),
);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
if is_move_or_resize {
self.process_event(
event_loop,
Event::EventLoopAwakened(
winit::event::Event::AboutToWait,
),
);
}
}
}
fn user_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
action: Action<Message>,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::UserEvent(
action,
)),
);
}
fn received_url(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
url: String,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(
winit::event::Event::PlatformSpecific(
winit::event::PlatformSpecific::MacOS(
winit::event::MacOS::ReceivedUrl(url),
),
),
),
);
}
fn about_to_wait(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::AboutToWait),
);
}
}
impl<Message, F> Runner<Message, F>
where
F: Future<Output = ()>,
{
fn process_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
event: Event<Action<Message>>,
) {
if event_loop.exiting() {
return;
}
self.sender.start_send(event).expect("Send event");
loop {
let poll = self.instance.as_mut().poll(&mut self.context);
match poll {
task::Poll::Pending => match self.receiver.try_next() {
Ok(Some(control)) => match control {
Control::ChangeFlow(flow) => {
use winit::event_loop::ControlFlow;
match (event_loop.control_flow(), flow) {
(
ControlFlow::WaitUntil(current),
ControlFlow::WaitUntil(new),
) if current < new => {}
(
ControlFlow::WaitUntil(target),
ControlFlow::Wait,
) if target > Instant::now() => {}
_ => {
event_loop.set_control_flow(flow);
}
}
}
Control::CreateWindow {
id,
settings,
title,
monitor,
on_open,
} => {
let exit_on_close_request =
settings.exit_on_close_request;
let visible = settings.visible;
#[cfg(target_arch = "wasm32")]
let target =
settings.platform_specific.target.clone();
let window_attributes =
conversion::window_attributes(
settings,
&title,
monitor
.or(event_loop.primary_monitor()),
self.id.clone(),
)
.with_visible(false);
#[cfg(target_arch = "wasm32")]
let window_attributes = {
use winit::platform::web::WindowAttributesExtWebSys;
window_attributes
.with_canvas(self.canvas.take())
};
log::info!(
"Window attributes for id `{id:#?}`: {window_attributes:#?}"
);
// On macOS, the `position` in `WindowAttributes` represents the "inner"
// position of the window; while on other platforms it's the "outer" position.
// We fix the inconsistency on macOS by positioning the window after creation.
#[cfg(target_os = "macos")]
let mut window_attributes = window_attributes;
#[cfg(target_os = "macos")]
let position =
window_attributes.position.take();
let window = event_loop
.create_window(window_attributes)
.expect("Create window");
#[cfg(target_os = "macos")]
if let Some(position) = position {
window.set_outer_position(position);
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window
.canvas()
.expect("Get window canvas");
let _ = canvas.set_attribute(
"style",
"display: block; width: 100%; height: 100%",
);
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let target = target.and_then(|target| {
body.query_selector(&format!(
"#{target}"
))
.ok()
.unwrap_or(None)
});
match target {
Some(node) => {
let _ = node
.replace_with_with_node_1(
&canvas,
)
.expect(&format!(
"Could not replace #{}",
node.id()
));
}
None => {
let _ = body
.append_child(&canvas)
.expect(
"Append canvas to HTML body",
);
}
};
}
self.process_event(
event_loop,
Event::WindowCreated {
id,
window: Arc::new(window),
exit_on_close_request,
make_visible: visible,
on_open,
},
);
}
Control::Exit => {
event_loop.exit();
}
Control::Crash(error) => {
self.error = Some(error);
event_loop.exit();
}
},
_ => {
break;
}
},
task::Poll::Ready(_) => {
event_loop.exit();
break;
}
};
}
}
}
#[cfg(not(target_arch = "wasm32"))]
{
let mut runner = runner;
let _ = event_loop.run_app(&mut runner);
runner.error.map(Err).unwrap_or(Ok(()))
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::EventLoopExtWebSys;
let _ = event_loop.spawn_app(runner);
Ok(())
}
}
#[derive(Debug)]
enum Event<Message: 'static> {
WindowCreated {
id: window::Id,
window: Arc<winit::window::Window>,
exit_on_close_request: bool,
make_visible: bool,
on_open: oneshot::Sender<window::Id>,
},
EventLoopAwakened(winit::event::Event<Message>),
}
#[derive(Debug)]
enum Control {
ChangeFlow(winit::event_loop::ControlFlow),
Exit,
Crash(Error),
CreateWindow {
id: window::Id,
settings: window::Settings,
title: String,
monitor: Option<winit::monitor::MonitorHandle>,
on_open: oneshot::Sender<window::Id>,
},
}
async fn run_instance<P, C>(
mut program: P,
mut runtime: Runtime<P::Executor, Proxy<P::Message>, Action<P::Message>>,
mut proxy: Proxy<P::Message>,
mut debug: Debug,
mut event_receiver: mpsc::UnboundedReceiver<Event<Action<P::Message>>>,
mut control_sender: mpsc::UnboundedSender<Control>,
is_daemon: bool,
graphics_settings: graphics::Settings,
default_fonts: Vec<Cow<'static, [u8]>>,
) where
P: Program + 'static,
C: Compositor<Renderer = P::Renderer> + 'static,
P::Theme: theme::Base,
{
use winit::event;
use winit::event_loop::ControlFlow;
let mut window_manager = WindowManager::new();
let mut is_window_opening = !is_daemon;
let mut compositor = None;
let mut events = Vec::new();
let mut messages = Vec::new();
let mut actions = 0;
let mut ui_caches = FxHashMap::default();
let mut user_interfaces = ManuallyDrop::new(FxHashMap::default());
let mut clipboard = Clipboard::unconnected();
let mut compositor_receiver: Option<oneshot::Receiver<_>> = None;
debug.startup_finished();
loop {
let event = if compositor_receiver.is_some() {
let compositor_receiver =
compositor_receiver.take().expect("Waiting for compositor");
match compositor_receiver.await {
Ok(Ok((new_compositor, event))) => {
compositor = Some(new_compositor);
Some(event)
}
Ok(Err(error)) => {
control_sender
.start_send(Control::Crash(
Error::GraphicsCreationFailed(error),
))
.expect("Send control action");
break;
}
Err(error) => {
panic!("Compositor initialization failed: {error}")
}
}
// Empty the queue if possible
} else if let Ok(event) = event_receiver.try_next() {
event
} else {
event_receiver.next().await
};
let Some(event) = event else {
break;
};
match event {
Event::WindowCreated {
id,
window,
exit_on_close_request,
make_visible,
on_open,
} => {
if compositor.is_none() {
let (compositor_sender, new_compositor_receiver) =
oneshot::channel();
compositor_receiver = Some(new_compositor_receiver);
let create_compositor = {
let default_fonts = default_fonts.clone();
async move {
let mut compositor =
C::new(graphics_settings, window.clone()).await;
if let Ok(compositor) = &mut compositor {
for font in default_fonts {
compositor.load_font(font.clone());
}
}
compositor_sender
.send(compositor.map(|compositor| {
(
compositor,
Event::WindowCreated {
id,
window,
exit_on_close_request,
make_visible,
on_open,
},
)
}))
.ok()
.expect("Send compositor");
}
};
#[cfg(not(target_arch = "wasm32"))]
crate::futures::futures::executor::block_on(
create_compositor,
);
#[cfg(target_arch = "wasm32")]
{
wasm_bindgen_futures::spawn_local(create_compositor);
}
continue;
}
let window = window_manager.insert(
id,
window,
&program,
compositor
.as_mut()
.expect("Compositor must be initialized"),
exit_on_close_request,
);
let logical_size = window.state.logical_size();
let _ = user_interfaces.insert(
id,
build_user_interface(
&program,
user_interface::Cache::default(),
&mut window.renderer,
logical_size,
&mut debug,
id,
),
);
let _ = ui_caches.insert(id, user_interface::Cache::default());
if make_visible {
window.raw.set_visible(true);
}
events.push((
id,
core::Event::Window(window::Event::Opened {
position: window.position(),
size: window.size(),
}),
));
if clipboard.window_id().is_none() {
clipboard = Clipboard::connect(window.raw.clone());
}
let _ = on_open.send(id);
is_window_opening = false;
}
Event::EventLoopAwakened(event) => {
match event {
event::Event::NewEvents(event::StartCause::Init) => {
for (_id, window) in window_manager.iter_mut() {
window.raw.request_redraw();
}
}
event::Event::NewEvents(
event::StartCause::ResumeTimeReached { .. },
) => {
let now = Instant::now();
for (_id, window) in window_manager.iter_mut() {
if let Some(redraw_at) = window.redraw_at {
if redraw_at <= now {
window.raw.request_redraw();
window.redraw_at = None;
}
}
}
if let Some(redraw_at) = window_manager.redraw_at() {
let _ =
control_sender.start_send(Control::ChangeFlow(
ControlFlow::WaitUntil(redraw_at),
));
} else {
let _ = control_sender.start_send(
Control::ChangeFlow(ControlFlow::Wait),
);
}
}
event::Event::PlatformSpecific(
event::PlatformSpecific::MacOS(
event::MacOS::ReceivedUrl(url),
),
) => {
runtime.broadcast(
subscription::Event::PlatformSpecific(
subscription::PlatformSpecific::MacOS(
subscription::MacOS::ReceivedUrl(url),
),
),
);
}
event::Event::UserEvent(action) => {
run_action(
action,
&program,
&mut compositor,
&mut events,
&mut messages,
&mut clipboard,
&mut control_sender,
&mut debug,
&mut user_interfaces,
&mut window_manager,
&mut ui_caches,
&mut is_window_opening,
);
actions += 1;
}
event::Event::WindowEvent {
window_id: id,
event: event::WindowEvent::RedrawRequested,
..
} => {
let Some(compositor) = &mut compositor else {
continue;
};
let Some((id, window)) =
window_manager.get_mut_alias(id)
else {
continue;
};
let physical_size = window.state.physical_size();
if physical_size.width == 0 || physical_size.height == 0
{
continue;
}
if window.viewport_version
!= window.state.viewport_version()
{
let logical_size = window.state.logical_size();
debug.layout_started();
let ui = user_interfaces
.remove(&id)
.expect("Remove user interface");
let _ = user_interfaces.insert(
id,
ui.relayout(logical_size, &mut window.renderer),
);
debug.layout_finished();
compositor.configure_surface(
&mut window.surface,
physical_size.width,
physical_size.height,
);
window.viewport_version =
window.state.viewport_version();
}
let redraw_event = core::Event::Window(
window::Event::RedrawRequested(Instant::now()),
);
let cursor = window.state.cursor();
let ui = user_interfaces
.get_mut(&id)
.expect("Get user interface");
let (ui_state, _) = ui.update(
&[redraw_event.clone()],
cursor,
&mut window.renderer,
&mut clipboard,
&mut messages,
);
debug.draw_started();
let new_mouse_interaction = ui.draw(
&mut window.renderer,
window.state.theme(),
&renderer::Style {
text_color: window.state.text_color(),
},
cursor,
);
debug.draw_finished();
if new_mouse_interaction != window.mouse_interaction {
window.raw.set_cursor(
conversion::mouse_interaction(
new_mouse_interaction,
),
);
window.mouse_interaction = new_mouse_interaction;
}
runtime.broadcast(subscription::Event::Interaction {
window: id,
event: redraw_event,
status: core::event::Status::Ignored,
});
if let user_interface::State::Updated {
redraw_request,
input_method,
} = ui_state
{
window.request_redraw(redraw_request);
window.request_input_method(input_method);
}
window.draw_preedit();
debug.render_started();
match compositor.present(
&mut window.renderer,
&mut window.surface,
window.state.viewport(),
window.state.background_color(),
&debug.overlay(),
) {
Ok(()) => {
debug.render_finished();
}
Err(error) => match error {
// This is an unrecoverable error.
compositor::SurfaceError::OutOfMemory => {
panic!("{:?}", error);
}
_ => {
debug.render_finished();
log::error!(
"Error {error:?} when \
presenting surface."
);
// Try rendering all windows again next frame.
for (_id, window) in
window_manager.iter_mut()
{
window.raw.request_redraw();
}
}
},
}
}
event::Event::WindowEvent {
event: window_event,
window_id,
} => {
if !is_daemon
&& matches!(
window_event,
winit::event::WindowEvent::Destroyed
)
&& !is_window_opening
&& window_manager.is_empty()
{
control_sender
.start_send(Control::Exit)
.expect("Send control action");
continue;
}
let Some((id, window)) =
window_manager.get_mut_alias(window_id)
else {
continue;
};
if matches!(
window_event,
winit::event::WindowEvent::Resized(_)
) {
window.raw.request_redraw();
}
if matches!(
window_event,
winit::event::WindowEvent::CloseRequested
) && window.exit_on_close_request
{
run_action(
Action::Window(runtime::window::Action::Close(
id,
)),
&program,
&mut compositor,
&mut events,
&mut messages,
&mut clipboard,
&mut control_sender,
&mut debug,
&mut user_interfaces,
&mut window_manager,
&mut ui_caches,
&mut is_window_opening,
);
} else {
window.state.update(
&window.raw,
&window_event,
&mut debug,
);
if let Some(event) = conversion::window_event(
window_event,
window.state.scale_factor(),
window.state.modifiers(),
) {
events.push((id, event));
}
}
}
event::Event::AboutToWait => {
if actions > 0 {
proxy.free_slots(actions);
actions = 0;
}
if events.is_empty()
&& messages.is_empty()
&& window_manager.is_idle()
{
continue;
}
debug.event_processing_started();
let mut uis_stale = false;
for (id, window) in window_manager.iter_mut() {
let mut window_events = vec![];
events.retain(|(window_id, event)| {
if *window_id == id {
window_events.push(event.clone());
false
} else {
true
}
});
if window_events.is_empty() && messages.is_empty() {
continue;
}
let (ui_state, statuses) = user_interfaces
.get_mut(&id)
.expect("Get user interface")
.update(
&window_events,
window.state.cursor(),
&mut window.renderer,
&mut clipboard,
&mut messages,
);
#[cfg(feature = "unconditional-rendering")]
window.request_redraw(
window::RedrawRequest::NextFrame,
);
match ui_state {
user_interface::State::Updated {
redraw_request: _redraw_request,
..
} => {
#[cfg(not(
feature = "unconditional-rendering"
))]
window.request_redraw(_redraw_request);
}
user_interface::State::Outdated => {
uis_stale = true;
}
}
for (event, status) in window_events
.into_iter()
.zip(statuses.into_iter())
{
runtime.broadcast(
subscription::Event::Interaction {
window: id,
event,
status,
},
);
}
}
for (id, event) in events.drain(..) {
runtime.broadcast(
subscription::Event::Interaction {
window: id,
event,
status: core::event::Status::Ignored,
},
);
}
debug.event_processing_finished();
if !messages.is_empty() || uis_stale {
let cached_interfaces: FxHashMap<
window::Id,
user_interface::Cache,
> = ManuallyDrop::into_inner(user_interfaces)
.drain()
.map(|(id, ui)| (id, ui.into_cache()))
.collect();
update(
&mut program,
&mut runtime,
&mut debug,
&mut messages,
);
for (id, window) in window_manager.iter_mut() {
window.state.synchronize(
&program,
id,
&window.raw,
);
window.raw.request_redraw();
}
user_interfaces =
ManuallyDrop::new(build_user_interfaces(
&program,
&mut debug,
&mut window_manager,
cached_interfaces,
));
}
if let Some(redraw_at) = window_manager.redraw_at() {
let _ =
control_sender.start_send(Control::ChangeFlow(
ControlFlow::WaitUntil(redraw_at),
));
} else {
let _ = control_sender.start_send(
Control::ChangeFlow(ControlFlow::Wait),
);
}
}
_ => {}
}
}
}
}
let _ = ManuallyDrop::into_inner(user_interfaces);
}
/// Builds a window's [`UserInterface`] for the [`Program`].
fn build_user_interface<'a, P: Program>(
program: &'a P,
cache: user_interface::Cache,
renderer: &mut P::Renderer,
size: Size,
debug: &mut Debug,
id: window::Id,
) -> UserInterface<'a, P::Message, P::Theme, P::Renderer>
where
P::Theme: theme::Base,
{
debug.view_started();
let view = program.view(id);
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
}
fn update<P: Program, E: Executor>(
program: &mut P,
runtime: &mut Runtime<E, Proxy<P::Message>, Action<P::Message>>,
debug: &mut Debug,
messages: &mut Vec<P::Message>,
) where
P::Theme: theme::Base,
{
for message in messages.drain(..) {
debug.log_message(&message);
debug.update_started();
let task = runtime.enter(|| program.update(message));
debug.update_finished();
if let Some(stream) = runtime::task::into_stream(task) {
runtime.run(stream);
}
}
let subscription = runtime.enter(|| program.subscription());
runtime.track(subscription::into_recipes(subscription.map(Action::Output)));
}
fn run_action<P, C>(
action: Action<P::Message>,
program: &P,
compositor: &mut Option<C>,
events: &mut Vec<(window::Id, core::Event)>,
messages: &mut Vec<P::Message>,
clipboard: &mut Clipboard,
control_sender: &mut mpsc::UnboundedSender<Control>,
debug: &mut Debug,
interfaces: &mut FxHashMap<
window::Id,
UserInterface<'_, P::Message, P::Theme, P::Renderer>,
>,
window_manager: &mut WindowManager<P, C>,
ui_caches: &mut FxHashMap<window::Id, user_interface::Cache>,
is_window_opening: &mut bool,
) where
P: Program,
C: Compositor<Renderer = P::Renderer> + 'static,
P::Theme: theme::Base,
{
use crate::runtime::clipboard;
use crate::runtime::system;
use crate::runtime::window;
match action {
Action::Output(message) => {
messages.push(message);
}
Action::Clipboard(action) => match action {
clipboard::Action::Read { target, channel } => {
let _ = channel.send(clipboard.read(target));
}
clipboard::Action::Write { target, contents } => {
clipboard.write(target, contents);
}
},
Action::Window(action) => match action {
window::Action::Open(id, settings, channel) => {
let monitor = window_manager.last_monitor();
control_sender
.start_send(Control::CreateWindow {
id,
settings,
title: program.title(id),
monitor,
on_open: channel,
})
.expect("Send control action");
*is_window_opening = true;
}
window::Action::Close(id) => {
let _ = ui_caches.remove(&id);
let _ = interfaces.remove(&id);
if let Some(window) = window_manager.remove(id) {
if clipboard.window_id() == Some(window.raw.id()) {
*clipboard = window_manager
.first()
.map(|window| window.raw.clone())
.map(Clipboard::connect)
.unwrap_or_else(Clipboard::unconnected);
}
events.push((
id,
core::Event::Window(core::window::Event::Closed),
));
}
if window_manager.is_empty() {
*compositor = None;
}
}
window::Action::GetOldest(channel) => {
let id =
window_manager.iter_mut().next().map(|(id, _window)| id);
let _ = channel.send(id);
}
window::Action::GetLatest(channel) => {
let id =
window_manager.iter_mut().last().map(|(id, _window)| id);
let _ = channel.send(id);
}
window::Action::Drag(id) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.drag_window();
}
}
window::Action::DragResize(id, direction) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.drag_resize_window(
conversion::resize_direction(direction),
);
}
}
window::Action::Resize(id, size) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.request_inner_size(
winit::dpi::LogicalSize {
width: size.width,
height: size.height,
},
);
}
}
window::Action::SetMinSize(id, size) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_min_inner_size(size.map(|size| {
winit::dpi::LogicalSize {
width: size.width,
height: size.height,
}
}));
}
}
window::Action::SetMaxSize(id, size) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_max_inner_size(size.map(|size| {
winit::dpi::LogicalSize {
width: size.width,
height: size.height,
}
}));
}
}
window::Action::SetResizeIncrements(id, increments) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_resize_increments(increments.map(|size| {
winit::dpi::LogicalSize {
width: size.width,
height: size.height,
}
}));
}
}
window::Action::SetResizable(id, resizable) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_resizable(resizable);
}
}
window::Action::GetSize(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
let size = window
.raw
.inner_size()
.to_logical(window.raw.scale_factor());
let _ = channel.send(Size::new(size.width, size.height));
}
}
window::Action::GetMaximized(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = channel.send(window.raw.is_maximized());
}
}
window::Action::Maximize(id, maximized) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_maximized(maximized);
}
}
window::Action::GetMinimized(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = channel.send(window.raw.is_minimized());
}
}
window::Action::Minimize(id, minimized) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_minimized(minimized);
}
}
window::Action::GetPosition(id, channel) => {
if let Some(window) = window_manager.get(id) {
let position = window
.raw
.outer_position()
.map(|position| {
let position = position
.to_logical::<f32>(window.raw.scale_factor());
Point::new(position.x, position.y)
})
.ok();
let _ = channel.send(position);
}
}
window::Action::GetScaleFactor(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
let scale_factor = window.raw.scale_factor();
let _ = channel.send(scale_factor as f32);
}
}
window::Action::Move(id, position) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_outer_position(
winit::dpi::LogicalPosition {
x: position.x,
y: position.y,
},
);
}
}
window::Action::SetMode(id, mode) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_visible(conversion::visible(mode));
window.raw.set_fullscreen(conversion::fullscreen(
window.raw.current_monitor(),
mode,
));
}
}
window::Action::SetIcon(id, icon) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_window_icon(conversion::icon(icon));
}
}
window::Action::GetMode(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
let mode = if window.raw.is_visible().unwrap_or(true) {
conversion::mode(window.raw.fullscreen())
} else {
core::window::Mode::Hidden
};
let _ = channel.send(mode);
}
}
window::Action::ToggleMaximize(id) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_maximized(!window.raw.is_maximized());
}
}
window::Action::ToggleDecorations(id) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_decorations(!window.raw.is_decorated());
}
}
window::Action::RequestUserAttention(id, attention_type) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.request_user_attention(
attention_type.map(conversion::user_attention),
);
}
}
window::Action::GainFocus(id) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.focus_window();
}
}
window::Action::SetLevel(id, level) => {
if let Some(window) = window_manager.get_mut(id) {
window
.raw
.set_window_level(conversion::window_level(level));
}
}
window::Action::ShowSystemMenu(id) => {
if let Some(window) = window_manager.get_mut(id) {
if let mouse::Cursor::Available(point) =
window.state.cursor()
{
window.raw.show_window_menu(
winit::dpi::LogicalPosition {
x: point.x,
y: point.y,
},
);
}
}
}
window::Action::GetRawId(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = channel.send(window.raw.id().into());
}
}
window::Action::RunWithHandle(id, f) => {
use window::raw_window_handle::HasWindowHandle;
if let Some(handle) = window_manager
.get_mut(id)
.and_then(|window| window.raw.window_handle().ok())
{
f(handle);
}
}
window::Action::Screenshot(id, channel) => {
if let Some(window) = window_manager.get_mut(id) {
if let Some(compositor) = compositor {
let bytes = compositor.screenshot(
&mut window.renderer,
window.state.viewport(),
window.state.background_color(),
&debug.overlay(),
);
let _ = channel.send(core::window::Screenshot::new(
bytes,
window.state.physical_size(),
window.state.viewport().scale_factor(),
));
}
}
}
window::Action::EnableMousePassthrough(id) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.set_cursor_hittest(false);
}
}
window::Action::DisableMousePassthrough(id) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.set_cursor_hittest(true);
}
}
},
Action::System(action) => match action {
system::Action::QueryInformation(_channel) => {
#[cfg(feature = "system")]
{
if let Some(compositor) = compositor {
let graphics_info = compositor.fetch_information();
let _ = std::thread::spawn(move || {
let information =
crate::system::information(graphics_info);
let _ = _channel.send(information);
});
}
}
}
},
Action::Widget(operation) => {
let mut current_operation = Some(operation);
while let Some(mut operation) = current_operation.take() {
for (id, ui) in interfaces.iter_mut() {
if let Some(window) = window_manager.get_mut(*id) {
ui.operate(&window.renderer, operation.as_mut());
}
}
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(()) => {}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
}
}
}
Action::LoadFont { bytes, channel } => {
if let Some(compositor) = compositor {
// TODO: Error handling (?)
compositor.load_font(bytes.clone());
let _ = channel.send(Ok(()));
}
}
Action::Exit => {
control_sender
.start_send(Control::Exit)
.expect("Send control action");
}
}
}
/// Build the user interface for every window.
pub fn build_user_interfaces<'a, P: Program, C>(
program: &'a P,
debug: &mut Debug,
window_manager: &mut WindowManager<P, C>,
mut cached_user_interfaces: FxHashMap<window::Id, user_interface::Cache>,
) -> FxHashMap<window::Id, UserInterface<'a, P::Message, P::Theme, P::Renderer>>
where
C: Compositor<Renderer = P::Renderer>,
P::Theme: theme::Base,
{
cached_user_interfaces
.drain()
.filter_map(|(id, cache)| {
let window = window_manager.get_mut(id)?;
Some((
id,
build_user_interface(
program,
cache,
&mut window.renderer,
window.state.logical_size(),
debug,
id,
),
))
})
.collect()
}
/// Returns true if the provided event should cause a [`Program`] to
/// exit.
pub fn user_force_quit(
event: &winit::event::WindowEvent,
_modifiers: winit::keyboard::ModifiersState,
) -> bool {
match event {
#[cfg(target_os = "macos")]
winit::event::WindowEvent::KeyboardInput {
event:
winit::event::KeyEvent {
logical_key: winit::keyboard::Key::Character(c),
state: winit::event::ElementState::Pressed,
..
},
..
} if c == "q" && _modifiers.super_key() => true,
_ => false,
}
}