//! Svg widgets display vector graphics in your application.
//!
//! # Example
//! ```no_run
//! # mod iced { pub mod widget { pub use iced_widget::*; } }
//! # pub type State = ();
//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
//! use iced::widget::svg;
//!
//! enum Message {
//! // ...
//! }
//!
//! fn view(state: &State) -> Element<'_, Message> {
//! svg("tiger.svg").into()
//! }
//! ```
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::svg;
use crate::core::widget::Tree;
use crate::core::{
Color, ContentFit, Element, Layout, Length, Point, Rectangle, Rotation,
Size, Theme, Vector, Widget,
};
use std::path::PathBuf;
pub use crate::core::svg::Handle;
/// A vector graphics image.
///
/// An [`Svg`] image resizes smoothly without losing any quality.
///
/// [`Svg`] images can have a considerable rendering cost when resized,
/// specially when they are complex.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::svg;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// svg("tiger.svg").into()
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Svg<'a, Theme = crate::Theme>
where
Theme: Catalog,
{
handle: Handle,
width: Length,
height: Length,
content_fit: ContentFit,
class: Theme::Class<'a>,
rotation: Rotation,
opacity: f32,
}
impl<'a, Theme> Svg<'a, Theme>
where
Theme: Catalog,
{
/// Creates a new [`Svg`] from the given [`Handle`].
pub fn new(handle: impl Into<Handle>) -> Self {
Svg {
handle: handle.into(),
width: Length::Fill,
height: Length::Shrink,
content_fit: ContentFit::Contain,
class: Theme::default(),
rotation: Rotation::default(),
opacity: 1.0,
}
}
/// Creates a new [`Svg`] that will display the contents of the file at the
/// provided path.
#[must_use]
pub fn from_path(path: impl Into<PathBuf>) -> Self {
Self::new(Handle::from_path(path))
}
/// Sets the width of the [`Svg`].
#[must_use]
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Svg`].
#[must_use]
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`ContentFit`] of the [`Svg`].
///
/// Defaults to [`ContentFit::Contain`]
#[must_use]
pub fn content_fit(self, content_fit: ContentFit) -> Self {
Self {
content_fit,
..self
}
}
/// Sets the style of the [`Svg`].
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
/// Sets the style class of the [`Svg`].
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
/// Applies the given [`Rotation`] to the [`Svg`].
pub fn rotation(mut self, rotation: impl Into<Rotation>) -> Self {
self.rotation = rotation.into();
self
}
/// Sets the opacity of the [`Svg`].
///
/// It should be in the [0.0, 1.0] range—`0.0` meaning completely transparent,
/// and `1.0` meaning completely opaque.
pub fn opacity(mut self, opacity: impl Into<f32>) -> Self {
self.opacity = opacity.into();
self
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Svg<'_, Theme>
where
Renderer: svg::Renderer,
Theme: Catalog,
{
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
_tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
// The raw w/h of the underlying image
let Size { width, height } = renderer.measure_svg(&self.handle);
let image_size = Size::new(width as f32, height as f32);
// The rotated size of the svg
let rotated_size = self.rotation.apply(image_size);
// The size to be available to the widget prior to `Shrink`ing
let raw_size = limits.resolve(self.width, self.height, rotated_size);
// The uncropped size of the image when fit to the bounds above
let full_size = self.content_fit.fit(rotated_size, raw_size);
// Shrink the widget to fit the resized image, if requested
let final_size = Size {
width: match self.width {
Length::Shrink => f32::min(raw_size.width, full_size.width),
_ => raw_size.width,
},
height: match self.height {
Length::Shrink => f32::min(raw_size.height, full_size.height),
_ => raw_size.height,
},
};
layout::Node::new(final_size)
}
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let Size { width, height } = renderer.measure_svg(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let rotated_size = self.rotation.apply(image_size);
let bounds = layout.bounds();
let adjusted_fit = self.content_fit.fit(rotated_size, bounds.size());
let scale = Vector::new(
adjusted_fit.width / rotated_size.width,
adjusted_fit.height / rotated_size.height,
);
let final_size = image_size * scale;
let position = match self.content_fit {
ContentFit::None => Point::new(
bounds.x + (rotated_size.width - adjusted_fit.width) / 2.0,
bounds.y + (rotated_size.height - adjusted_fit.height) / 2.0,
),
_ => Point::new(
bounds.center_x() - final_size.width / 2.0,
bounds.center_y() - final_size.height / 2.0,
),
};
let drawing_bounds = Rectangle::new(position, final_size);
let is_mouse_over = cursor.is_over(bounds);
let status = if is_mouse_over {
Status::Hovered
} else {
Status::Idle
};
let style = theme.style(&self.class, status);
let render = |renderer: &mut Renderer| {
renderer.draw_svg(
svg::Svg {
handle: self.handle.clone(),
color: style.color,
rotation: self.rotation.radians(),
opacity: self.opacity,
},
drawing_bounds,
);
};
if adjusted_fit.width > bounds.width
|| adjusted_fit.height > bounds.height
{
renderer.with_layer(bounds, render);
} else {
render(renderer);
}
}
}
impl<'a, Message, Theme, Renderer> From<Svg<'a, Theme>>
for Element<'a, Message, Theme, Renderer>
where
Theme: Catalog + 'a,
Renderer: svg::Renderer + 'a,
{
fn from(icon: Svg<'a, Theme>) -> Element<'a, Message, Theme, Renderer> {
Element::new(icon)
}
}
/// The possible status of an [`Svg`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Svg`] is idle.
Idle,
/// The [`Svg`] is being hovered.
Hovered,
}
/// The appearance of an [`Svg`].
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Style {
/// The [`Color`] filter of an [`Svg`].
///
/// Useful for coloring a symbolic icon.
///
/// `None` keeps the original color.
pub color: Option<Color>,
}
/// The theme catalog of an [`Svg`].
pub trait Catalog {
/// The item class of the [`Catalog`].
type Class<'a>;
/// The default class produced by the [`Catalog`].
fn default<'a>() -> Self::Class<'a>;
/// The [`Style`] of a class with the given status.
fn style(&self, class: &Self::Class<'_>, status: Status) -> Style;
}
impl Catalog for Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(|_theme, _status| Style::default())
}
fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
class(self, status)
}
}
/// A styling function for an [`Svg`].
///
/// This is just a boxed closure: `Fn(&Theme, Status) -> Style`.
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Style + 'a>;
impl<Theme> From<Style> for StyleFn<'_, Theme> {
fn from(style: Style) -> Self {
Box::new(move |_theme, _status| style)
}
}