//! Distribute content vertically.
use crate::core::alignment::{self, Alignment};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::{Operation, Tree};
use crate::core::{
Clipboard, Element, Event, Layout, Length, Padding, Pixels, Rectangle,
Shell, Size, Vector, Widget,
};
/// A container that distributes its contents vertically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, column};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// column![
/// "I am on top!",
/// button("I am in the center!"),
/// "I am below.",
/// ].into()
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Column<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
{
spacing: f32,
padding: Padding,
width: Length,
height: Length,
max_width: f32,
align: Alignment,
clip: bool,
children: Vec<Element<'a, Message, Theme, Renderer>>,
}
impl<'a, Message, Theme, Renderer> Column<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
/// Creates an empty [`Column`].
pub fn new() -> Self {
Self::from_vec(Vec::new())
}
/// Creates a [`Column`] with the given capacity.
pub fn with_capacity(capacity: usize) -> Self {
Self::from_vec(Vec::with_capacity(capacity))
}
/// Creates a [`Column`] with the given elements.
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
let iterator = children.into_iter();
Self::with_capacity(iterator.size_hint().0).extend(iterator)
}
/// Creates a [`Column`] from an already allocated [`Vec`].
///
/// Keep in mind that the [`Column`] will not inspect the [`Vec`], which means
/// it won't automatically adapt to the sizing strategy of its contents.
///
/// If any of the children have a [`Length::Fill`] strategy, you will need to
/// call [`Column::width`] or [`Column::height`] accordingly.
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
spacing: 0.0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: f32::INFINITY,
align: Alignment::Start,
clip: false,
children,
}
}
/// Sets the vertical spacing _between_ elements.
///
/// Custom margins per element do not exist in iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
self.spacing = amount.into().0;
self
}
/// Sets the [`Padding`] of the [`Column`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Column`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Column`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the maximum width of the [`Column`].
pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
self.max_width = max_width.into().0;
self
}
/// Sets the horizontal alignment of the contents of the [`Column`] .
pub fn align_x(mut self, align: impl Into<alignment::Horizontal>) -> Self {
self.align = Alignment::from(align.into());
self
}
/// Sets whether the contents of the [`Column`] should be clipped on
/// overflow.
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
/// Adds an element to the [`Column`].
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
let child = child.into();
let child_size = child.as_widget().size_hint();
self.width = self.width.enclose(child_size.width);
self.height = self.height.enclose(child_size.height);
self.children.push(child);
self
}
/// Adds an element to the [`Column`], if `Some`.
pub fn push_maybe(
self,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Self {
if let Some(child) = child {
self.push(child)
} else {
self
}
}
/// Extends the [`Column`] with the given children.
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
children.into_iter().fold(self, Self::push)
}
}
impl<Message, Renderer> Default for Column<'_, Message, Renderer>
where
Renderer: crate::core::Renderer,
{
fn default() -> Self {
Self::new()
}
}
impl<'a, Message, Theme, Renderer: crate::core::Renderer>
FromIterator<Element<'a, Message, Theme, Renderer>>
for Column<'a, Message, Theme, Renderer>
{
fn from_iter<
T: IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
>(
iter: T,
) -> Self {
Self::with_children(iter)
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Column<'_, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.children);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.max_width(self.max_width);
layout::flex::resolve(
layout::flex::Axis::Vertical,
renderer,
&limits,
self.width,
self.height,
self.padding,
self.spacing,
self.align,
&self.children,
&mut tree.children,
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
});
});
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
for ((child, state), layout) in self
.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
{
child.as_widget_mut().update(
state, event, layout, cursor, renderer, clipboard, shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state, layout, cursor, viewport, renderer,
)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
let viewport = if self.clip {
&clipped_viewport
} else {
viewport
};
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.filter(|(_, layout)| layout.bounds().intersects(viewport))
{
child.as_widget().draw(
state, renderer, theme, style, layout, cursor, viewport,
);
}
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
overlay::from_children(
&mut self.children,
tree,
layout,
renderer,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Column<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: crate::core::Renderer + 'a,
{
fn from(column: Column<'a, Message, Theme, Renderer>) -> Self {
Self::new(column)
}
}