use crate::core::svg;
use crate::core::{Color, Size};
use crate::graphics::text;
use crate::image::atlas::{self, Atlas};
use resvg::tiny_skia;
use resvg::usvg::{self, TreeTextToPath};
use std::collections::{HashMap, HashSet};
use std::fs;
/// Entry in cache corresponding to an svg handle
pub enum Svg {
/// Parsed svg
Loaded(usvg::Tree),
/// Svg not found or failed to parse
NotFound,
}
impl Svg {
/// Viewport width and height
pub fn viewport_dimensions(&self) -> Size<u32> {
match self {
Svg::Loaded(tree) => {
let size = tree.size;
Size::new(size.width() as u32, size.height() as u32)
}
Svg::NotFound => Size::new(1, 1),
}
}
}
/// Caches svg vector and raster data
#[derive(Debug, Default)]
pub struct Cache {
svgs: HashMap<u64, Svg>,
rasterized: HashMap<(u64, u32, u32, ColorFilter), atlas::Entry>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32, ColorFilter)>,
}
type ColorFilter = Option<[u8; 4]>;
impl Cache {
/// Load svg
pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
use usvg::TreeParsing;
if self.svgs.contains_key(&handle.id()) {
return self.svgs.get(&handle.id()).unwrap();
}
let mut svg = match handle.data() {
svg::Data::Path(path) => fs::read_to_string(path)
.ok()
.and_then(|contents| {
usvg::Tree::from_str(&contents, &usvg::Options::default())
.ok()
})
.map(Svg::Loaded)
.unwrap_or(Svg::NotFound),
svg::Data::Bytes(bytes) => {
match usvg::Tree::from_data(bytes, &usvg::Options::default()) {
Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
}
}
};
if let Svg::Loaded(svg) = &mut svg {
if svg.has_text_nodes() {
let mut font_system =
text::font_system().write().expect("Write font system");
svg.convert_text(font_system.raw().db_mut());
}
}
let _ = self.svgs.insert(handle.id(), svg);
self.svgs.get(&handle.id()).unwrap()
}
/// Load svg and upload raster data
pub fn upload(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
handle: &svg::Handle,
color: Option<Color>,
[width, height]: [f32; 2],
scale: f32,
atlas: &mut Atlas,
) -> Option<&atlas::Entry> {
let id = handle.id();
let (width, height) = (
(scale * width).ceil() as u32,
(scale * height).ceil() as u32,
);
let color = color.map(Color::into_rgba8);
let key = (id, width, height, color);
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
if self.rasterized.contains_key(&key) {
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert(key);
return self.rasterized.get(&key);
}
match self.load(handle) {
Svg::Loaded(tree) => {
if width == 0 || height == 0 {
return None;
}
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
let mut img = tiny_skia::Pixmap::new(width, height)?;
let tree_size = tree.size.to_int_size();
let target_size = if width > height {
tree_size.scale_to_width(width)
} else {
tree_size.scale_to_height(height)
};
let transform = if let Some(target_size) = target_size {
let tree_size = tree_size.to_size();
let target_size = target_size.to_size();
tiny_skia::Transform::from_scale(
target_size.width() / tree_size.width(),
target_size.height() / tree_size.height(),
)
} else {
tiny_skia::Transform::default()
};
resvg::Tree::from_usvg(tree)
.render(transform, &mut img.as_mut());
let mut rgba = img.take();
if let Some(color) = color {
rgba.chunks_exact_mut(4).for_each(|rgba| {
if rgba[3] > 0 {
rgba[0] = color[0];
rgba[1] = color[1];
rgba[2] = color[2];
}
});
}
let allocation =
atlas.upload(device, encoder, width, height, &rgba)?;
log::debug!("allocating {id} {width}x{height}");
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert(key);
let _ = self.rasterized.insert(key, allocation);
self.rasterized.get(&key)
}
Svg::NotFound => None,
}
}
/// Load svg and upload raster data
pub fn trim(&mut self, atlas: &mut Atlas) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
self.svgs.retain(|k, _| svg_hits.contains(k));
self.rasterized.retain(|k, entry| {
let retain = rasterized_hits.contains(k);
if !retain {
atlas.remove(entry);
}
retain
});
self.svg_hits.clear();
self.rasterized_hits.clear();
}
}
impl std::fmt::Debug for Svg {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Svg::Loaded(_) => write!(f, "Svg::Loaded"),
Svg::NotFound => write!(f, "Svg::NotFound"),
}
}
}