use iced_native::image;
use std::{
collections::{HashMap, HashSet},
fmt,
};
use guillotiere::{Allocation, AtlasAllocator, Size};
pub enum Memory {
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
Device(Allocation),
NotFound,
Invalid,
}
impl Memory {
pub fn dimensions(&self) -> (u32, u32) {
match self {
Memory::Host(image) => image.dimensions(),
Memory::Device(allocation) => {
let size = &allocation.rectangle.size();
(size.width as u32, size.height as u32)
},
Memory::NotFound => (1, 1),
Memory::Invalid => (1, 1),
}
}
}
pub struct Cache {
allocator: AtlasAllocator,
atlas: wgpu::Texture,
map: HashMap<u64, Memory>,
hits: HashSet<u64>,
}
impl fmt::Debug for Cache {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_struct("Vector Cache")
.field("allocator", &String::from("AtlasAllocator"))
.field("atlas", &self.atlas)
.field("map", &String::from("HashMap<u64, Memory>"))
.field("hits", &self.hits)
.finish()
}
}
impl Cache {
pub fn new(device: &wgpu::Device) -> Self {
let (width, height) = (1000, 1000);
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let atlas = device.create_texture(&wgpu::TextureDescriptor {
size: extent,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
Self {
allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
atlas,
map: HashMap::new(),
hits: HashSet::new(),
}
}
pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
if self.contains(handle) {
return self.get(handle).unwrap();
}
let memory = match handle.data() {
image::Data::Path(path) => {
if let Ok(image) = ::image::open(path) {
Memory::Host(image.to_bgra())
} else {
Memory::NotFound
}
}
image::Data::Bytes(bytes) => {
if let Ok(image) = ::image::load_from_memory(&bytes) {
Memory::Host(image.to_bgra())
} else {
Memory::Invalid
}
}
};
self.insert(handle, memory);
self.get(handle).unwrap()
}
pub fn atlas_size(&self) -> guillotiere::Size {
self.allocator.size()
}
pub fn upload(
&mut self,
handle: &image::Handle,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) -> &Memory {
let _ = self.load(handle);
let memory = self.map.get_mut(&handle.id()).unwrap();
if let Memory::Host(image) = memory {
let (width, height) = image.dimensions();
let size = Size::new(width as i32, height as i32);
let old_atlas_size = self.allocator.size();
let allocation;
loop {
if let Some(a) = self.allocator.allocate(size) {
allocation = a;
break;
}
self.allocator.grow(self.allocator.size() * 2);
}
let new_atlas_size = self.allocator.size();
if new_atlas_size != old_atlas_size {
let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: new_atlas_size.width as u32,
height: new_atlas_size.height as u32,
depth: 1,
},
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::TextureCopyView {
texture: &new_atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::Extent3d {
width: old_atlas_size.width as u32,
height: old_atlas_size.height as u32,
depth: 1,
}
);
self.atlas = new_atlas;
}
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let temp_buf = {
let flat_samples = image.as_flat_samples();
let slice = flat_samples.as_slice();
device
.create_buffer_mapped(
slice.len(),
wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(slice)
};
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &temp_buf,
offset: 0,
row_pitch: 4 * width,
image_height: height,
},
wgpu::TextureCopyView {
texture: &self.atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: allocation.rectangle.min.x as f32,
y: allocation.rectangle.min.y as f32,
z: 0.0,
},
},
extent,
);
*memory = Memory::Device(allocation);
}
memory
}
pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.atlas.create_default_view(),
),
}],
})
}
pub fn trim(&mut self) {
let hits = &self.hits;
for (id, mem) in &mut self.map {
if let Memory::Device(allocation) = mem {
if !hits.contains(&id) {
self.allocator.deallocate(allocation.id);
}
}
}
self.map.retain(|k, _| hits.contains(k));
self.hits.clear();
}
fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
let _ = self.hits.insert(handle.id());
self.map.get_mut(&handle.id())
}
fn insert(&mut self, handle: &image::Handle, memory: Memory) {
let _ = self.map.insert(handle.id(), memory);
}
fn contains(&self, handle: &image::Handle) -> bool {
self.map.contains_key(&handle.id())
}
}