//! iced is a cross-platform GUI library focused on simplicity and type-safety.
//! Inspired by [Elm].
//!
//! [Elm]: https://elm-lang.org/
//!
//! # Disclaimer
//! iced is __experimental__ software. If you expect the documentation to hold your hand
//! as you learn the ropes, you are in for a frustrating experience.
//!
//! The library leverages Rust to its full extent: ownership, borrowing, lifetimes, futures,
//! streams, first-class functions, trait bounds, closures, and more. This documentation
//! is not meant to teach you any of these. Far from it, it will assume you have __mastered__
//! all of them.
//!
//! Furthermore—just like Rust—iced is very unforgiving. It will not let you easily cut corners.
//! The type signatures alone can be used to learn how to use most of the library.
//! Everything is connected.
//!
//! Therefore, iced is easy to learn for __advanced__ Rust programmers; but plenty of patient
//! beginners have learned it and had a good time with it. Since it leverages a lot of what
//! Rust has to offer in a type-safe way, it can be a great way to discover Rust itself.
//!
//! If you don't like the sound of that, you expect to be spoonfed, or you feel frustrated
//! and struggle to use the library; then I recommend you to wait patiently until [the book]
//! is finished.
//!
//! [the book]: https://book.iced.rs
//!
//! # The Pocket Guide
//! Start by calling [`run`]:
//!
//! ```rust,no_run
//! pub fn main() -> iced::Result {
//! iced::run("A cool counter", update, view)
//! }
//! # fn update(state: &mut (), message: ()) {}
//! # fn view(state: &()) -> iced::Element<()> { iced::widget::text("").into() }
//! ```
//!
//! Define an `update` function to __change__ your state:
//!
//! ```rust
//! fn update(counter: &mut u64, message: Message) {
//! match message {
//! Message::Increment => *counter += 1,
//! }
//! }
//! # #[derive(Clone)]
//! # enum Message { Increment }
//! ```
//!
//! Define a `view` function to __display__ your state:
//!
//! ```rust
//! use iced::widget::{button, text};
//! use iced::Element;
//!
//! fn view(counter: &u64) -> Element<Message> {
//! button(text(counter)).on_press(Message::Increment).into()
//! }
//! # #[derive(Clone)]
//! # enum Message { Increment }
//! ```
//!
//! And create a `Message` enum to __connect__ `view` and `update` together:
//!
//! ```rust
//! #[derive(Debug, Clone)]
//! enum Message {
//! Increment,
//! }
//! ```
//!
//! ## Custom State
//! You can define your own struct for your state:
//!
//! ```rust
//! #[derive(Default)]
//! struct Counter {
//! value: u64,
//! }
//! ```
//!
//! But you have to change `update` and `view` accordingly:
//!
//! ```rust
//! # struct Counter { value: u64 }
//! # #[derive(Clone)]
//! # enum Message { Increment }
//! # use iced::widget::{button, text};
//! # use iced::Element;
//! fn update(counter: &mut Counter, message: Message) {
//! match message {
//! Message::Increment => counter.value += 1,
//! }
//! }
//!
//! fn view(counter: &Counter) -> Element<Message> {
//! button(text(counter.value)).on_press(Message::Increment).into()
//! }
//! ```
//!
//! ## Widgets and Elements
//! The `view` function must return an [`Element`]. An [`Element`] is just a generic [`widget`].
//!
//! The [`widget`] module contains a bunch of functions to help you build
//! and use widgets.
//!
//! Widgets are configured using the builder pattern:
//!
//! ```rust
//! # struct Counter { value: u64 }
//! # #[derive(Clone)]
//! # enum Message { Increment }
//! use iced::widget::{button, column, text};
//! use iced::Element;
//!
//! fn view(counter: &Counter) -> Element<Message> {
//! column![
//! text(counter.value).size(20),
//! button("Increment").on_press(Message::Increment),
//! ]
//! .spacing(10)
//! .into()
//! }
//! ```
//!
//! A widget can be turned into an [`Element`] by calling `into`.
//!
//! Widgets and elements are generic over the message type they produce. The
//! [`Element`] returned by `view` must have the same `Message` type as
//! your `update`.
//!
//! ## Layout
//! There is no unified layout system in iced. Instead, each widget implements
//! its own layout strategy.
//!
//! Building your layout will often consist in using a combination of
//! [rows], [columns], and [containers]:
//!
//! ```rust
//! # struct State;
//! # enum Message {}
//! use iced::widget::{column, container, row};
//! use iced::{Fill, Element};
//!
//! fn view(state: &State) -> Element<Message> {
//! container(
//! column![
//! "Top",
//! row!["Left", "Right"].spacing(10),
//! "Bottom"
//! ]
//! .spacing(10)
//! )
//! .padding(10)
//! .center_x(Fill)
//! .center_y(Fill)
//! .into()
//! }
//! ```
//!
//! Rows and columns lay out their children horizontally and vertically,
//! respectively. [Spacing] can be easily added between elements.
//!
//! Containers position or align a single widget inside their bounds.
//!
//! [rows]: widget::Row
//! [columns]: widget::Column
//! [containers]: widget::Container
//! [Spacing]: widget::Column::spacing
//!
//! ## Sizing
//! The width and height of widgets can generally be defined using a [`Length`].
//!
//! - [`Fill`] will make the widget take all the available space in a given axis.
//! - [`Shrink`] will make the widget use its intrinsic size.
//!
//! Most widgets use a [`Shrink`] sizing strategy by default, but will inherit
//! a [`Fill`] strategy from their children.
//!
//! A fixed numeric [`Length`] in [`Pixels`] can also be used:
//!
//! ```rust
//! # struct State;
//! # enum Message {}
//! use iced::widget::container;
//! use iced::Element;
//!
//! fn view(state: &State) -> Element<Message> {
//! container("I am 300px tall!").height(300).into()
//! }
//! ```
//!
//! ## Theming
//! The default [`Theme`] of an application can be changed by defining a `theme`
//! function and leveraging the [`Application`] builder, instead of directly
//! calling [`run`]:
//!
//! ```rust,no_run
//! # #[derive(Default)]
//! # struct State;
//! use iced::Theme;
//!
//! pub fn main() -> iced::Result {
//! iced::application("A cool application", update, view)
//! .theme(theme)
//! .run()
//! }
//!
//! fn theme(state: &State) -> Theme {
//! Theme::TokyoNight
//! }
//! # fn update(state: &mut State, message: ()) {}
//! # fn view(state: &State) -> iced::Element<()> { iced::widget::text("").into() }
//! ```
//!
//! The `theme` function takes the current state of the application, allowing the
//! returned [`Theme`] to be completely dynamic—just like `view`.
//!
//! There are a bunch of built-in [`Theme`] variants at your disposal, but you can
//! also [create your own](Theme::custom).
//!
//! ## Styling
//! As with layout, iced does not have a unified styling system. However, all
//! of the built-in widgets follow the same styling approach.
//!
//! The appearance of a widget can be changed by calling its `style` method:
//!
//! ```rust
//! # struct State;
//! # enum Message {}
//! use iced::widget::container;
//! use iced::Element;
//!
//! fn view(state: &State) -> Element<Message> {
//! container("I am a rounded box!").style(container::rounded_box).into()
//! }
//! ```
//!
//! The `style` method of a widget takes a closure that, given the current active
//! [`Theme`], returns the widget style:
//!
//! ```rust
//! # struct State;
//! # #[derive(Clone)]
//! # enum Message {}
//! use iced::widget::button;
//! use iced::{Element, Theme};
//!
//! fn view(state: &State) -> Element<Message> {
//! button("I am a styled button!").style(|theme: &Theme, status| {
//! let palette = theme.extended_palette();
//!
//! match status {
//! button::Status::Active => {
//! button::Style::default()
//! .with_background(palette.success.strong.color)
//! }
//! _ => button::primary(theme, status),
//! }
//! })
//! .into()
//! }
//! ```
//!
//! Widgets that can be in multiple different states will also provide the closure
//! with some [`Status`], allowing you to use a different style for each state.
//!
//! You can extract the [`Palette`] colors of a [`Theme`] with the [`palette`] or
//! [`extended_palette`] methods.
//!
//! Most widgets provide styling functions for your convenience in their respective modules;
//! like [`container::rounded_box`], [`button::primary`], or [`text::danger`].
//!
//! [`Status`]: widget::button::Status
//! [`palette`]: Theme::palette
//! [`extended_palette`]: Theme::extended_palette
//! [`container::rounded_box`]: widget::container::rounded_box
//! [`button::primary`]: widget::button::primary
//! [`text::danger`]: widget::text::danger
//!
//! ## Concurrent Tasks
//! The `update` function can _optionally_ return a [`Task`].
//!
//! A [`Task`] can be leveraged to perform asynchronous work, like running a
//! future or a stream:
//!
//! ```rust
//! # #[derive(Clone)]
//! # struct Weather;
//! use iced::Task;
//!
//! struct State {
//! weather: Option<Weather>,
//! }
//!
//! enum Message {
//! FetchWeather,
//! WeatherFetched(Weather),
//! }
//!
//! fn update(state: &mut State, message: Message) -> Task<Message> {
//! match message {
//! Message::FetchWeather => Task::perform(
//! fetch_weather(),
//! Message::WeatherFetched,
//! ),
//! Message::WeatherFetched(weather) => {
//! state.weather = Some(weather);
//!
//! Task::none()
//! }
//! }
//! }
//!
//! async fn fetch_weather() -> Weather {
//! // ...
//! # unimplemented!()
//! }
//! ```
//!
//! Tasks can also be used to interact with the iced runtime. Some modules
//! expose functions that create tasks for different purposes—like [changing
//! window settings](window#functions), [focusing a widget](widget::focus_next), or
//! [querying its visible bounds](widget::container::visible_bounds).
//!
//! Like futures and streams, tasks expose [a monadic interface](Task::then)—but they can also be
//! [mapped](Task::map), [chained](Task::chain), [batched](Task::batch), [canceled](Task::abortable),
//! and more.
//!
//! ## Passive Subscriptions
//! Applications can subscribe to passive sources of data—like time ticks or runtime events.
//!
//! You will need to define a `subscription` function and use the [`Application`] builder:
//!
//! ```rust,no_run
//! # #[derive(Default)]
//! # struct State;
//! use iced::window;
//! use iced::{Size, Subscription};
//!
//! #[derive(Debug)]
//! enum Message {
//! WindowResized(Size),
//! }
//!
//! pub fn main() -> iced::Result {
//! iced::application("A cool application", update, view)
//! .subscription(subscription)
//! .run()
//! }
//!
//! fn subscription(state: &State) -> Subscription<Message> {
//! window::resize_events().map(|(_id, size)| Message::WindowResized(size))
//! }
//! # fn update(state: &mut State, message: Message) {}
//! # fn view(state: &State) -> iced::Element<Message> { iced::widget::text("").into() }
//! ```
//!
//! A [`Subscription`] is [a _declarative_ builder of streams](Subscription#the-lifetime-of-a-subscription)
//! that are not allowed to end on their own. Only the `subscription` function
//! dictates the active subscriptions—just like `view` fully dictates the
//! visible widgets of your user interface, at every moment.
//!
//! As with tasks, some modules expose convenient functions that build a [`Subscription`] for you—like
//! [`time::every`] which can be used to listen to time, or [`keyboard::on_key_press`] which will notify you
//! of any key presses. But you can also create your own with [`Subscription::run`] and [`run_with`].
//!
//! [`run_with`]: Subscription::run_with
//!
//! ## Scaling Applications
//! The `update`, `view`, and `Message` triplet composes very nicely.
//!
//! A common pattern is to leverage this composability to split an
//! application into different screens:
//!
//! ```rust
//! # mod contacts {
//! # use iced::{Element, Task};
//! # pub struct Contacts;
//! # impl Contacts {
//! # pub fn update(&mut self, message: Message) -> Action { unimplemented!() }
//! # pub fn view(&self) -> Element<Message> { unimplemented!() }
//! # }
//! # #[derive(Debug)]
//! # pub enum Message {}
//! # pub enum Action { None, Run(Task<Message>), Chat(()) }
//! # }
//! # mod conversation {
//! # use iced::{Element, Task};
//! # pub struct Conversation;
//! # impl Conversation {
//! # pub fn new(contact: ()) -> (Self, Task<Message>) { unimplemented!() }
//! # pub fn update(&mut self, message: Message) -> Task<Message> { unimplemented!() }
//! # pub fn view(&self) -> Element<Message> { unimplemented!() }
//! # }
//! # #[derive(Debug)]
//! # pub enum Message {}
//! # }
//! use contacts::Contacts;
//! use conversation::Conversation;
//!
//! use iced::{Element, Task};
//!
//! struct State {
//! screen: Screen,
//! }
//!
//! enum Screen {
//! Contacts(Contacts),
//! Conversation(Conversation),
//! }
//!
//! enum Message {
//! Contacts(contacts::Message),
//! Conversation(conversation::Message)
//! }
//!
//! fn update(state: &mut State, message: Message) -> Task<Message> {
//! match message {
//! Message::Contacts(message) => {
//! if let Screen::Contacts(contacts) = &mut state.screen {
//! let action = contacts.update(message);
//!
//! match action {
//! contacts::Action::None => Task::none(),
//! contacts::Action::Run(task) => task.map(Message::Contacts),
//! contacts::Action::Chat(contact) => {
//! let (conversation, task) = Conversation::new(contact);
//!
//! state.screen = Screen::Conversation(conversation);
//!
//! task.map(Message::Conversation)
//! }
//! }
//! } else {
//! Task::none()
//! }
//! }
//! Message::Conversation(message) => {
//! if let Screen::Conversation(conversation) = &mut state.screen {
//! conversation.update(message).map(Message::Conversation)
//! } else {
//! Task::none()
//! }
//! }
//! }
//! }
//!
//! fn view(state: &State) -> Element<Message> {
//! match &state.screen {
//! Screen::Contacts(contacts) => contacts.view().map(Message::Contacts),
//! Screen::Conversation(conversation) => conversation.view().map(Message::Conversation),
//! }
//! }
//! ```
//!
//! The `update` method of a screen can return an `Action` enum that can be leveraged by the parent to
//! execute a task or transition to a completely different screen altogether. The variants of `Action` can
//! have associated data. For instance, in the example above, the `Conversation` screen is created when
//! `Contacts::update` returns an `Action::Chat` with the selected contact.
//!
//! Effectively, this approach lets you "tell a story" to connect different screens together in a type safe
//! way.
//!
//! Furthermore, functor methods like [`Task::map`], [`Element::map`], and [`Subscription::map`] make composition
//! seamless.
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/bdf0430880f5c29443f5f0a0ae4895866dfef4c6/docs/logo.svg"
)]
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![cfg_attr(docsrs, feature(doc_cfg))]
use iced_widget::graphics;
use iced_widget::renderer;
use iced_winit as shell;
use iced_winit::core;
use iced_winit::runtime;
pub use iced_futures::futures;
pub use iced_futures::stream;
#[cfg(feature = "highlighter")]
pub use iced_highlighter as highlighter;
#[cfg(feature = "wgpu")]
pub use iced_renderer::wgpu::wgpu;
mod error;
mod program;
pub mod application;
pub mod daemon;
pub mod time;
pub mod window;
#[cfg(feature = "advanced")]
pub mod advanced;
pub use crate::core::alignment;
pub use crate::core::animation;
pub use crate::core::border;
pub use crate::core::color;
pub use crate::core::gradient;
pub use crate::core::padding;
pub use crate::core::theme;
pub use crate::core::{
Alignment, Animation, Background, Border, Color, ContentFit, Degrees,
Function, Gradient, Length, Padding, Pixels, Point, Radians, Rectangle,
Rotation, Settings, Shadow, Size, Theme, Transformation, Vector, never,
};
pub use crate::runtime::exit;
pub use iced_futures::Subscription;
pub use Alignment::Center;
pub use Length::{Fill, FillPortion, Shrink};
pub use alignment::Horizontal::{Left, Right};
pub use alignment::Vertical::{Bottom, Top};
pub mod task {
//! Create runtime tasks.
pub use crate::runtime::task::{
Handle, Never, Sipper, Straw, Task, sipper, stream,
};
}
pub mod clipboard {
//! Access the clipboard.
pub use crate::runtime::clipboard::{
read, read_primary, write, write_primary,
};
}
pub mod executor {
//! Choose your preferred executor to power your application.
pub use iced_futures::Executor;
/// A default cross-platform executor.
///
/// - On native platforms, it will use:
/// - `iced_futures::backend::native::tokio` when the `tokio` feature is enabled.
/// - `iced_futures::backend::native::async-std` when the `async-std` feature is
/// enabled.
/// - `iced_futures::backend::native::smol` when the `smol` feature is enabled.
/// - `iced_futures::backend::native::thread_pool` otherwise.
///
/// - On Wasm, it will use `iced_futures::backend::wasm::wasm_bindgen`.
pub type Default = iced_futures::backend::default::Executor;
}
pub mod font {
//! Load and use fonts.
pub use crate::core::font::*;
pub use crate::runtime::font::*;
}
pub mod event {
//! Handle events of a user interface.
pub use crate::core::event::{Event, Status};
pub use iced_futures::event::{
listen, listen_raw, listen_url, listen_with,
};
}
pub mod keyboard {
//! Listen and react to keyboard events.
pub use crate::core::keyboard::key;
pub use crate::core::keyboard::{Event, Key, Location, Modifiers};
pub use iced_futures::keyboard::{on_key_press, on_key_release};
}
pub mod mouse {
//! Listen and react to mouse events.
pub use crate::core::mouse::{
Button, Cursor, Event, Interaction, ScrollDelta,
};
}
#[cfg(feature = "system")]
pub mod system {
//! Retrieve system information.
pub use crate::runtime::system::Information;
pub use crate::shell::system::*;
}
pub mod overlay {
//! Display interactive elements on top of other widgets.
/// A generic overlay.
///
/// This is an alias of an [`overlay::Element`] with a default `Renderer`.
///
/// [`overlay::Element`]: crate::core::overlay::Element
pub type Element<
'a,
Message,
Theme = crate::Renderer,
Renderer = crate::Renderer,
> = crate::core::overlay::Element<'a, Message, Theme, Renderer>;
pub use iced_widget::overlay::*;
}
pub mod touch {
//! Listen and react to touch events.
pub use crate::core::touch::{Event, Finger};
}
#[allow(hidden_glob_reexports)]
pub mod widget {
//! Use the built-in widgets or create your own.
pub use iced_widget::*;
// We hide the re-exported modules by `iced_widget`
mod core {}
mod graphics {}
mod native {}
mod renderer {}
mod style {}
mod runtime {}
}
pub use application::Application;
pub use daemon::Daemon;
pub use error::Error;
pub use event::Event;
pub use executor::Executor;
pub use font::Font;
pub use program::Program;
pub use renderer::Renderer;
pub use task::Task;
#[doc(inline)]
pub use application::application;
#[doc(inline)]
pub use daemon::daemon;
/// A generic widget.
///
/// This is an alias of an `iced_native` element with a default `Renderer`.
pub type Element<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> = crate::core::Element<'a, Message, Theme, Renderer>;
/// The result of running an iced program.
pub type Result = std::result::Result<(), Error>;
/// Runs a basic iced application with default [`Settings`] given its title,
/// update, and view logic.
///
/// This is equivalent to chaining [`application()`] with [`Application::run`].
///
/// # Example
/// ```no_run
/// use iced::widget::{button, column, text, Column};
///
/// pub fn main() -> iced::Result {
/// iced::run("A counter", update, view)
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// Increment,
/// }
///
/// fn update(value: &mut u64, message: Message) {
/// match message {
/// Message::Increment => *value += 1,
/// }
/// }
///
/// fn view(value: &u64) -> Column<Message> {
/// column![
/// text(value),
/// button("+").on_press(Message::Increment),
/// ]
/// }
/// ```
pub fn run<State, Message, Theme, Renderer>(
title: impl application::Title<State> + 'static,
update: impl application::Update<State, Message> + 'static,
view: impl for<'a> application::View<'a, State, Message, Theme, Renderer>
+ 'static,
) -> Result
where
State: Default + 'static,
Message: std::fmt::Debug + Send + 'static,
Theme: Default + theme::Base + 'static,
Renderer: program::Renderer + 'static,
{
application(title, update, view).run()
}