use iced_wgpu::Renderer;
use iced_widget::{bottom, column, row, slider, text, text_input};
use iced_winit::core::{Color, Element, Theme};
use iced_winit::runtime::{Program, Task};
pub struct Controls {
background_color: Color,
input: String,
}
#[derive(Debug, Clone)]
pub enum Message {
BackgroundColorChanged(Color),
InputChanged(String),
}
impl Controls {
pub fn new() -> Controls {
Controls {
background_color: Color::BLACK,
input: String::default(),
}
}
pub fn background_color(&self) -> Color {
self.background_color
}
}
impl Program for Controls {
type Theme = Theme;
type Message = Message;
type Renderer = Renderer;
fn update(&mut self, message: Message) -> Task<Message> {
match message {
Message::BackgroundColorChanged(color) => {
self.background_color = color;
}
Message::InputChanged(input) => {
self.input = input;
}
}
Task::none()
}
fn view(&self) -> Element<Message, Theme, Renderer> {
let background_color = self.background_color;
let sliders = row![
slider(0.0..=1.0, background_color.r, move |r| {
Message::BackgroundColorChanged(Color {
r,
..background_color
})
})
.step(0.01),
slider(0.0..=1.0, background_color.g, move |g| {
Message::BackgroundColorChanged(Color {
g,
..background_color
})
})
.step(0.01),
slider(0.0..=1.0, background_color.b, move |b| {
Message::BackgroundColorChanged(Color {
b,
..background_color
})
})
.step(0.01),
]
.width(500)
.spacing(20);
bottom(
column![
text("Background color").color(Color::WHITE),
text!("{background_color:?}").size(14).color(Color::WHITE),
sliders,
text_input("Type something...", &self.input)
.on_input(Message::InputChanged),
]
.spacing(10),
)
.padding(10)
.into()
}
}