//! Text widgets display information through writing.
//!
//! # Example
//! ```no_run
//! # mod iced { pub mod widget { pub fn text<T>(t: T) -> iced_core::widget::Text<'static, iced_core::Theme, ()> { unimplemented!() } }
//! # pub use iced_core::color; }
//! # pub type State = ();
//! # pub type Element<'a, Message> = iced_core::Element<'a, Message, iced_core::Theme, ()>;
//! use iced::widget::text;
//! use iced::color;
//!
//! enum Message {
//! // ...
//! }
//!
//! fn view(state: &State) -> Element<'_, Message> {
//! text("Hello, this is iced!")
//! .size(20)
//! .color(color!(0x0000ff))
//! .into()
//! }
//! ```
use crate::alignment;
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::text;
use crate::text::paragraph::{self, Paragraph};
use crate::widget::tree::{self, Tree};
use crate::{
Color, Element, Layout, Length, Pixels, Point, Rectangle, Size, Theme,
Widget,
};
pub use text::{LineHeight, Shaping, Wrapping};
/// A bunch of text.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub fn text<T>(t: T) -> iced_core::widget::Text<'static, iced_core::Theme, ()> { unimplemented!() } }
/// # pub use iced_core::color; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_core::Element<'a, Message, iced_core::Theme, ()>;
/// use iced::widget::text;
/// use iced::color;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// text("Hello, this is iced!")
/// .size(20)
/// .color(color!(0x0000ff))
/// .into()
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Text<'a, Theme, Renderer>
where
Theme: Catalog,
Renderer: text::Renderer,
{
fragment: text::Fragment<'a>,
size: Option<Pixels>,
line_height: LineHeight,
width: Length,
height: Length,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
font: Option<Renderer::Font>,
shaping: Shaping,
wrapping: Wrapping,
class: Theme::Class<'a>,
}
impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>
where
Theme: Catalog,
Renderer: text::Renderer,
{
/// Create a new fragment of [`Text`] with the given contents.
pub fn new(fragment: impl text::IntoFragment<'a>) -> Self {
Text {
fragment: fragment.into_fragment(),
size: None,
line_height: LineHeight::default(),
font: None,
width: Length::Shrink,
height: Length::Shrink,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
shaping: Shaping::default(),
wrapping: Wrapping::default(),
class: Theme::default(),
}
}
/// Sets the size of the [`Text`].
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.size = Some(size.into());
self
}
/// Sets the [`LineHeight`] of the [`Text`].
pub fn line_height(mut self, line_height: impl Into<LineHeight>) -> Self {
self.line_height = line_height.into();
self
}
/// Sets the [`Font`] of the [`Text`].
///
/// [`Font`]: crate::text::Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
/// Sets the width of the [`Text`] boundaries.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Text`] boundaries.
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Centers the [`Text`], both horizontally and vertically.
pub fn center(self) -> Self {
self.align_x(alignment::Horizontal::Center)
.align_y(alignment::Vertical::Center)
}
/// Sets the [`alignment::Horizontal`] of the [`Text`].
pub fn align_x(
mut self,
alignment: impl Into<alignment::Horizontal>,
) -> Self {
self.horizontal_alignment = alignment.into();
self
}
/// Sets the [`alignment::Vertical`] of the [`Text`].
pub fn align_y(
mut self,
alignment: impl Into<alignment::Vertical>,
) -> Self {
self.vertical_alignment = alignment.into();
self
}
/// Sets the [`Shaping`] strategy of the [`Text`].
pub fn shaping(mut self, shaping: Shaping) -> Self {
self.shaping = shaping;
self
}
/// Sets the [`Wrapping`] strategy of the [`Text`].
pub fn wrapping(mut self, wrapping: Wrapping) -> Self {
self.wrapping = wrapping;
self
}
/// Sets the style of the [`Text`].
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
/// Sets the [`Color`] of the [`Text`].
pub fn color(self, color: impl Into<Color>) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.color_maybe(Some(color))
}
/// Sets the [`Color`] of the [`Text`], if `Some`.
pub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
let color = color.map(Into::into);
self.style(move |_theme| Style { color })
}
/// Sets the style class of the [`Text`].
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
/// The internal state of a [`Text`] widget.
#[derive(Debug, Default)]
pub struct State<P: Paragraph>(pub paragraph::Plain<P>);
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Text<'_, Theme, Renderer>
where
Theme: Catalog,
Renderer: text::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<Renderer::Paragraph>>()
}
fn state(&self) -> tree::State {
tree::State::new(State::<Renderer::Paragraph>(
paragraph::Plain::default(),
))
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
renderer,
limits,
self.width,
self.height,
&self.fragment,
self.line_height,
self.size,
self.font,
self.horizontal_alignment,
self.vertical_alignment,
self.shaping,
self.wrapping,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &renderer::Style,
layout: Layout<'_>,
_cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
let style = theme.style(&self.class);
draw(renderer, defaults, layout, state.0.raw(), style, viewport);
}
fn operate(
&self,
_state: &mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn super::Operation,
) {
operation.text(None, layout.bounds(), &self.fragment);
}
}
/// Produces the [`layout::Node`] of a [`Text`] widget.
pub fn layout<Renderer>(
state: &mut State<Renderer::Paragraph>,
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
content: &str,
line_height: LineHeight,
size: Option<Pixels>,
font: Option<Renderer::Font>,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
shaping: Shaping,
wrapping: Wrapping,
) -> layout::Node
where
Renderer: text::Renderer,
{
layout::sized(limits, width, height, |limits| {
let bounds = limits.max();
let size = size.unwrap_or_else(|| renderer.default_size());
let font = font.unwrap_or_else(|| renderer.default_font());
let State(paragraph) = state;
paragraph.update(text::Text {
content,
bounds,
size,
line_height,
font,
horizontal_alignment,
vertical_alignment,
shaping,
wrapping,
});
paragraph.min_bounds()
})
}
/// Draws text using the same logic as the [`Text`] widget.
///
/// Specifically:
///
/// * If no `size` is provided, the default text size of the `Renderer` will be
/// used.
/// * If no `color` is provided, the [`renderer::Style::text_color`] will be
/// used.
/// * The alignment attributes do not affect the position of the bounds of the
/// [`Layout`].
pub fn draw<Renderer>(
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
paragraph: &Renderer::Paragraph,
appearance: Style,
viewport: &Rectangle,
) where
Renderer: text::Renderer,
{
let bounds = layout.bounds();
let x = match paragraph.horizontal_alignment() {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => bounds.center_x(),
alignment::Horizontal::Right => bounds.x + bounds.width,
};
let y = match paragraph.vertical_alignment() {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => bounds.center_y(),
alignment::Vertical::Bottom => bounds.y + bounds.height,
};
renderer.fill_paragraph(
paragraph,
Point::new(x, y),
appearance.color.unwrap_or(style.text_color),
*viewport,
);
}
impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Theme: Catalog + 'a,
Renderer: text::Renderer + 'a,
{
fn from(
text: Text<'a, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(text)
}
}
impl<'a, Theme, Renderer> From<&'a str> for Text<'a, Theme, Renderer>
where
Theme: Catalog + 'a,
Renderer: text::Renderer,
{
fn from(content: &'a str) -> Self {
Self::new(content)
}
}
impl<'a, Message, Theme, Renderer> From<&'a str>
for Element<'a, Message, Theme, Renderer>
where
Theme: Catalog + 'a,
Renderer: text::Renderer + 'a,
{
fn from(content: &'a str) -> Self {
Text::from(content).into()
}
}
/// The appearance of some text.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Style {
/// The [`Color`] of the text.
///
/// The default, `None`, means using the inherited color.
pub color: Option<Color>,
}
/// The theme catalog of a [`Text`].
pub trait Catalog: Sized {
/// The item class of this [`Catalog`].
type Class<'a>;
/// The default class produced by this [`Catalog`].
fn default<'a>() -> Self::Class<'a>;
/// The [`Style`] of a class with the given status.
fn style(&self, item: &Self::Class<'_>) -> Style;
}
/// A styling function for a [`Text`].
///
/// This is just a boxed closure: `Fn(&Theme, Status) -> Style`.
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
impl Catalog for Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(|_theme| Style::default())
}
fn style(&self, class: &Self::Class<'_>) -> Style {
class(self)
}
}
/// The default text styling; color is inherited.
pub fn default(_theme: &Theme) -> Style {
Style { color: None }
}
/// Text with the default base color.
pub fn base(theme: &Theme) -> Style {
Style {
color: Some(theme.palette().text),
}
}
/// Text conveying some important information, like an action.
pub fn primary(theme: &Theme) -> Style {
Style {
color: Some(theme.palette().primary),
}
}
/// Text conveying some secondary information, like a footnote.
pub fn secondary(theme: &Theme) -> Style {
Style {
color: Some(theme.extended_palette().secondary.strong.color),
}
}
/// Text conveying some positive information, like a successful event.
pub fn success(theme: &Theme) -> Style {
Style {
color: Some(theme.palette().success),
}
}
/// Text conveying some negative information, like an error.
pub fn danger(theme: &Theme) -> Style {
Style {
color: Some(theme.palette().danger),
}
}