//! Distribute elements using a flex-based layout.
// This code is heavily inspired by the [`druid`] codebase.
//
// [`druid`]: https://github.com/xi-editor/druid
//
// Copyright 2018 The xi-editor Authors, Héctor Ramón
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use crate::Element;
use crate::layout::{Limits, Node};
use crate::widget;
use crate::{Alignment, Length, Padding, Point, Size};
/// The main axis of a flex layout.
#[derive(Debug)]
pub enum Axis {
/// The horizontal axis
Horizontal,
/// The vertical axis
Vertical,
}
impl Axis {
fn main(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.width,
Axis::Vertical => size.height,
}
}
fn cross(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.height,
Axis::Vertical => size.width,
}
}
fn pack<T>(&self, main: T, cross: T) -> (T, T) {
match self {
Axis::Horizontal => (main, cross),
Axis::Vertical => (cross, main),
}
}
}
/// Computes the flex layout with the given axis and limits, applying spacing,
/// padding and alignment to the items as needed.
///
/// It returns a new layout [`Node`].
pub fn resolve<Message, Theme, Renderer>(
axis: Axis,
renderer: &Renderer,
limits: &Limits,
width: Length,
height: Length,
padding: Padding,
spacing: f32,
align_items: Alignment,
items: &[Element<'_, Message, Theme, Renderer>],
trees: &mut [widget::Tree],
) -> Node
where
Renderer: crate::Renderer,
{
let limits = limits.width(width).height(height).shrink(padding);
let total_spacing = spacing * items.len().saturating_sub(1) as f32;
let max_cross = axis.cross(limits.max());
let mut fill_main_sum = 0;
let mut some_fill_cross = false;
let (mut cross, cross_compress) = match axis {
Axis::Vertical if width == Length::Shrink => (0.0, true),
Axis::Horizontal if height == Length::Shrink => (0.0, true),
_ => (max_cross, false),
};
let mut available = axis.main(limits.max()) - total_spacing;
let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
nodes.resize(items.len(), Node::default());
// FIRST PASS
// We lay out non-fluid elements in the main axis.
// If we need to compress the cross axis, then we skip any of these elements
// that are also fluid in the cross axis.
for (i, (child, tree)) in items.iter().zip(trees.iter_mut()).enumerate() {
let (fill_main_factor, fill_cross_factor) = {
let size = child.as_widget().size();
axis.pack(size.width.fill_factor(), size.height.fill_factor())
};
if fill_main_factor == 0 && (!cross_compress || fill_cross_factor == 0)
{
let (max_width, max_height) = axis.pack(
available,
if fill_cross_factor == 0 {
max_cross
} else {
cross
},
);
let child_limits =
Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout =
child.as_widget().layout(tree, renderer, &child_limits);
let size = layout.size();
available -= axis.main(size);
cross = cross.max(axis.cross(size));
nodes[i] = layout;
} else {
fill_main_sum += fill_main_factor;
some_fill_cross = some_fill_cross || fill_cross_factor != 0;
}
}
// SECOND PASS (conditional)
// If we must compress the cross axis and there are fluid elements in the
// cross axis, we lay out any of these elements that are also non-fluid in
// the main axis (i.e. the ones we deliberately skipped in the first pass).
//
// We use the maximum cross length obtained in the first pass as the maximum
// cross limit.
if cross_compress && some_fill_cross {
for (i, (child, tree)) in items.iter().zip(trees.iter_mut()).enumerate()
{
let (fill_main_factor, fill_cross_factor) = {
let size = child.as_widget().size();
axis.pack(size.width.fill_factor(), size.height.fill_factor())
};
if fill_main_factor == 0 && fill_cross_factor != 0 {
let (max_width, max_height) = axis.pack(available, cross);
let child_limits =
Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout =
child.as_widget().layout(tree, renderer, &child_limits);
let size = layout.size();
available -= axis.main(size);
cross = cross.max(axis.cross(size));
nodes[i] = layout;
}
}
}
let remaining = match axis {
Axis::Horizontal => match width {
Length::Shrink => 0.0,
_ => available.max(0.0),
},
Axis::Vertical => match height {
Length::Shrink => 0.0,
_ => available.max(0.0),
},
};
// THIRD PASS
// We only have the elements that are fluid in the main axis left.
// We use the remaining space to evenly allocate space based on fill factors.
for (i, (child, tree)) in items.iter().zip(trees).enumerate() {
let (fill_main_factor, fill_cross_factor) = {
let size = child.as_widget().size();
axis.pack(size.width.fill_factor(), size.height.fill_factor())
};
if fill_main_factor != 0 {
let max_main =
remaining * fill_main_factor as f32 / fill_main_sum as f32;
let max_main = if max_main.is_nan() {
f32::INFINITY
} else {
max_main
};
let min_main = if max_main.is_infinite() {
0.0
} else {
max_main
};
let (min_width, min_height) = axis.pack(min_main, 0.0);
let (max_width, max_height) = axis.pack(
max_main,
if fill_cross_factor == 0 {
max_cross
} else {
cross
},
);
let child_limits = Limits::new(
Size::new(min_width, min_height),
Size::new(max_width, max_height),
);
let layout =
child.as_widget().layout(tree, renderer, &child_limits);
cross = cross.max(axis.cross(layout.size()));
nodes[i] = layout;
}
}
let pad = axis.pack(padding.left, padding.top);
let mut main = pad.0;
// FOURTH PASS
// We align all the laid out nodes in the cross axis, if needed.
for (i, node) in nodes.iter_mut().enumerate() {
if i > 0 {
main += spacing;
}
let (x, y) = axis.pack(main, pad.1);
node.move_to_mut(Point::new(x, y));
match axis {
Axis::Horizontal => {
node.align_mut(
Alignment::Start,
align_items,
Size::new(0.0, cross),
);
}
Axis::Vertical => {
node.align_mut(
align_items,
Alignment::Start,
Size::new(cross, 0.0),
);
}
}
let size = node.size();
main += axis.main(size);
}
let (intrinsic_width, intrinsic_height) = axis.pack(main - pad.0, cross);
let size = limits.resolve(
width,
height,
Size::new(intrinsic_width, intrinsic_height),
);
Node::with_children(size.expand(padding), nodes)
}