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# Askama
[![Latest version](https://img.shields.io/crates/v/askama.svg)](https://crates.io/crates/askama)
[![Build status](https://api.travis-ci.org/djc/askama.svg?branch=master)](https://travis-ci.org/djc/askama)
[![Code coverage](https://codecov.io/gh/djc/askama/branch/master/graph/badge.svg)](https://codecov.io/gh/djc/askama)
[![Chat](https://badges.gitter.im/gitterHQ/gitter.svg)](https://gitter.im/djc/askama)
Askama implements a template rendering engine based on Jinja.
It generates Rust code from your templates at compile time
based on a user-defined `struct` to hold the template's context.
See below for an example, or read [the documentation][docs].
**"I use Askama for actix's TechEmpower benchmarks."** --
[Nikolay Kim][fafhrd91], creator of actix-web
**"Pretty exciting. I would love to use this already."** --
[Armin Ronacher][mitsuhiko], creator of Jinja
All feedback welcome. Feel free to file bugs, requests for documentation and
any other feedback to the [issue tracker][issues] or [tweet me][twitter].
Many thanks to [David Tolnay][dtolnay] for his support in improving Askama.
Askama was created by and is maintained by Dirkjan Ochtman. If you are in a
position to support ongoing maintenance and further development or use it
in a for-profit context, please consider supporting my open source work on
[Patreon][patreon].
### Feature highlights
* Construct templates using a familiar, easy-to-use syntax
* Benefit from the safety provided by Rust's type system
* Optional built-in support for Rocket and Iron web frameworks
* Template code is compiled into your crate for optimal performance
* Templates only convert your data as needed
* Templates can access your Rust types directly, according to Rust's privacy rules
* Debugging features to assist you in template development
* Templates must be valid UTF-8 and produce UTF-8 when rendered
* Works on stable Rust
### Supported in templates
* Template inheritance (one level only)
* Loops, if/else statements and include support
* Macro support (no `import` blocks yet)
* Variables (no mutability allowed)
* Some built-in filters, and the ability to use your own
* Whitespace suppressing with '-' markers
* Opt-out HTML escaping
### Limitations
* A limited number of built-in filters have been implemented
[docs]: https://docs.rs/askama
[fafhrd91]: https://github.com/fafhrd91
[mitsuhiko]: http://lucumr.pocoo.org/
[issues]: https://github.com/djc/askama/issues
[twitter]: https://twitter.com/djco/
[dtolnay]: https://github.com/dtolnay
[patreon]: https://www.patreon.com/dochtman
How to get started
------------------
First, add the following to your crate's `Cargo.toml`:
```toml
# in section [dependencies]
askama = "0.5"
# in section [build-dependencies]
askama = "0.5"
```
Because Askama will generate Rust code from your template files,
the crate will need to be recompiled when your templates change.
This is supported by adding a build script, `build.rs`, to your crate.
It needs askama as a build dependency:
```rust
extern crate askama;
fn main() {
askama::rerun_if_templates_changed();
}
```
Now create a directory called `templates` in your crate root.
In it, create a file called `hello.html`, containing the following:
```
Hello, {{ name }}!
```
In any Rust file inside your crate, add the following:
```rust
#[macro_use]
extern crate askama; // for the Template trait and custom derive macro
use askama::Template; // bring trait in scope
#[derive(Template)] // this will generate the code...
#[template(path = "hello.html")] // using the template in this path, relative
// to the templates dir in the crate root
struct HelloTemplate<'a> { // the name of the struct can be anything
name: &'a str, // the field name should match the variable name
// in your template
}
fn main() {
let hello = HelloTemplate { name: "world" }; // instantiate your struct
println!("{}", hello.render().unwrap()); // then render it.
}
```
You should now be able to compile and run this code.
Review the [test cases] for more examples.
[test cases]: https://github.com/djc/askama/tree/master/testing
Debugging and troubleshooting
-----------------------------
You can view the parse tree for a template as well as the generated code by
changing the `template` attribute item list for the template struct:
```rust
#[derive(Template)]
#[template(path = "hello.html", print = "all")]
struct HelloTemplate<'a> { ... }
```
The `print` key can take one of four values:
* `none` (the default value)
* `ast` (print the parse tree)
* `code` (print the generated code)
* `all` (print both parse tree and code)
The parse tree looks like this for the example template:
```
[Lit("", "Hello,", " "), Expr(WS(false, false), Var("name")),
Lit("", "!", "\n")]
```
The generated code looks like this:
```rust
impl< 'a > ::askama::Template for HelloTemplate< 'a > {
fn render_into(&self, writer: &mut ::std::fmt::Write) -> Result<(), ::std::fmt::Error> {
writer.write_str("Hello,")?;
writer.write_str(" ")?;
writer.write_fmt(format_args!("{}", self.name))?;
writer.write_str("!")?;
Ok(())
}
}
impl< 'a > ::std::fmt::Display for HelloTemplate< 'a > {
fn fmt(&self, f: &mut ::std::fmt::Formatter) -> Result<(), ::std::fmt::Error> {
self.render_into(f)
}
}
```
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