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author | Dirkjan Ochtman <dirkjan@ochtman.nl> | 2017-03-08 19:58:27 +0100 |
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committer | Dirkjan Ochtman <dirkjan@ochtman.nl> | 2017-03-08 19:58:27 +0100 |
commit | a20340d2e82fb69cac405b5c2960b75ebc94daf3 (patch) | |
tree | 854021b1e26abf3bc455a40c88bfd2782d1c930d | |
parent | 3d52968a1835e3c0da70b1e1c4e73ccd802de7f1 (diff) | |
download | askama-a20340d2e82fb69cac405b5c2960b75ebc94daf3.tar.gz askama-a20340d2e82fb69cac405b5c2960b75ebc94daf3.tar.bz2 askama-a20340d2e82fb69cac405b5c2960b75ebc94daf3.zip |
Improve language in talking about build script
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -55,8 +55,8 @@ askama = "0.1" Because Askama will generate Rust code from your template files, the crate will need to be recompiled when your templates change. -This is supported with a build script, `build.rs`, -which needs askama as a build dependency: +This is supported by adding a build script, `build.rs`, to your crate. +It needs askama as a build dependency: ```rust extern crate askama; |