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extends Node
var drawing = false
@onready var line = $Road
@onready var path: Path2D = $TrackPath
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func start_drawing():
reset()
drawing = true
func _end_drawing():
drawing = false
line.simplify()
owner.set_driving(true)
func _input(event):
if drawing and event is InputEventMouseMotion:
line.add_point(event.position)
path.curve.add_point(event.position)
func reset():
line.clear_points()
path.curve.clear_points()
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