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 | extends Node2D
var was_visited = false
@onready var sprite : Sprite2D = $Sprite2D
func set_was_visited(visited: bool):
	was_visited = visited
	if(visited):
		hide()
	else:
		show()
	# TODO change the sprite to indicate the change
func _on_area_2d_body_entered(body):
	hide()
	set_was_visited(true)
 |