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extends Node2D
var was_visited = false
func set_was_visited(visited: bool):
was_visited = visited
if(visited):
# $Sprite2Dopen.hide()
$Sprite2Dclosed.show()
else:
$Sprite2Dclosed.hide()
# $Sprite2Dopen.show()
# TODO change the sprite to indicate the change
func _on_area_2d_body_entered(body):
hide()
set_was_visited(true)
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