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extends Node2D


var was_visited = false


func set_was_visited(visited: bool):
	was_visited = visited
	if(visited):
#		$Sprite2Dopen.hide()
		$Sprite2Dclosed.show()
	else:
		$Sprite2Dclosed.hide()
#		$Sprite2Dopen.show()
	# TODO change the sprite to indicate the change

func _on_area_2d_body_entered(body):
	hide()
	set_was_visited(true)