extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_StartButton_pressed(): get_tree().change_scene_to_file("res://Nodes/game.tscn") func _on_QuitButton_pressed(): get_tree().quit()