extends Node var drawing = false @onready var line: Line2D = $TrackLine @onready var path: Path2D = $TrackPath func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) func _process(delta): pass func _physics_process(delta): pass func _start_drawing(): line.clear_points() path.curve.clear_points() drawing = true owner.set_driving(false) func _end_drawing(): drawing = false owner.set_driving(true) func _input(event): if drawing and event is InputEventMouseMotion: line.add_point(event.position) path.curve.add_point(event.position)