extends Node var drawing = false @onready var line = $Road @onready var path: Path2D = $TrackPath func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) func start_drawing(): reset() drawing = true func _end_drawing(): drawing = false line.simplify() owner.set_driving(true) func _input(event): if drawing and event is InputEventMouseMotion: line.add_point(event.position) path.curve.add_point(event.position) func reset(): line.clear_points() path.curve.clear_points()