extends Node var drawing = false @onready var line: Line2D = $TrackLine @onready var path: Path2D = $TrackPath func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) func _process(delta): pass func _physics_process(delta): pass func _input(event): if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT: drawing = event.pressed if drawing: # start a new drawing line.clear_points() path.curve.clear_points() owner.set_driving(false) else: # start driving owner.set_driving(true) if event is InputEventMouseMotion and drawing: # extend the line line.add_point(event.position) path.curve.add_point(event.position)