extends Control @onready var in_game_ui = $InGameUI @onready var post_game_ui = $PostGameUI @onready var time_label = $InGameUI/CurrentTime func update_timer_label(new_time: float): if(new_time < 0): time_label.text = "Waiting for player to start driving..." return time_label.text = str(new_time).pad_decimals(3) func switch_to_post_game_UI(): in_game_ui.visible = false post_game_ui.visible = true $PostGameUI/FinalTime.text = time_label.text func switch_to_in_game_UI(): in_game_ui.visible = true post_game_ui.visible = false func _on_start_button_pressed(): var root = owner.owner if root and root.has_method("start_driving"): root.start_driving()