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* miauLibravatar IcECreAm7772023-07-093-3/+5
* add backgroundLibravatar perivesta2023-07-097-1/+322
* some bug fixesLibravatar perivesta2023-07-083-2/+8
* don't loop the pathLibravatar perivesta2023-07-082-0/+4
* better pause menuLibravatar IcECreAm7772023-07-082-17/+27
* resetting level and loading next levelLibravatar IcECreAm7772023-07-086-47/+132
* some cleanupsLibravatar IcECreAm7772023-07-088-45/+44
* Merge branch 'game-control'Libravatar perivesta2023-07-088-12/+236
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| * checkpoint detection and UILibravatar IcECreAm7772023-07-088-16/+239
* | start drawing when clicking on start. end at finishLibravatar perivesta2023-07-082-21/+37
* | add main menu, pause menu, basic levelLibravatar perivesta2023-07-0821-7/+639
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* split acceleration and steeringLibravatar IcECreAm7772023-07-083-7/+93
* draw a path for car to followLibravatar perivesta2023-07-087-23/+56
* Merge branch 'base-car-behaviour'Libravatar perivesta2023-07-087-0/+193
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| * move/rename sceneLibravatar perivesta2023-07-084-3/+5
| * why does this work gdscript HELLO?base-car-behaviourLibravatar cel 🌸2023-07-083-10/+7
| * end of day commitLibravatar IcECreAm7772023-07-086-0/+195
* | merge branch 'drawing'Libravatar cel 🌸2023-07-0710-0/+190
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| * | basic level igLibravatar perivesta2023-07-078-0/+133
| * | follow the drawn pathLibravatar perivesta2023-07-072-3/+34
| * | very simple drawingLibravatar perivesta2023-07-072-0/+26
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* / add readmeLibravatar cel 🌸2023-07-071-0/+1
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* initial commit: empty godot projectLibravatar perivesta2023-07-075-0/+57