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* resetting level and loading next levelLibravatar IcECreAm7772023-07-086-47/+132
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* some cleanupsLibravatar IcECreAm7772023-07-088-45/+44
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* Merge branch 'game-control'Libravatar perivesta2023-07-088-12/+236
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| * checkpoint detection and UILibravatar IcECreAm7772023-07-088-16/+239
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* | start drawing when clicking on start. end at finishLibravatar perivesta2023-07-082-21/+37
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* | add main menu, pause menu, basic levelLibravatar perivesta2023-07-0821-7/+639
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* split acceleration and steeringLibravatar IcECreAm7772023-07-083-7/+93
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* draw a path for car to followLibravatar perivesta2023-07-087-23/+56
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* Merge branch 'base-car-behaviour'Libravatar perivesta2023-07-087-0/+193
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| * move/rename sceneLibravatar perivesta2023-07-084-3/+5
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| * why does this work gdscript HELLO?base-car-behaviourLibravatar cel 🌸2023-07-083-10/+7
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| * end of day commitLibravatar IcECreAm7772023-07-086-0/+195
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* | merge branch 'drawing'Libravatar cel 🌸2023-07-0710-0/+190
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| * | basic level igLibravatar perivesta2023-07-078-0/+133
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| * | follow the drawn pathLibravatar perivesta2023-07-072-3/+34
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| * | very simple drawingLibravatar perivesta2023-07-072-0/+26
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* / add readmeLibravatar cel 🌸2023-07-071-0/+1
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* initial commit: empty godot projectLibravatar perivesta2023-07-075-0/+57