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-rw-r--r--Scripts/Checkpoint.gd13
-rw-r--r--Scripts/car_behaviour.gd3
2 files changed, 7 insertions, 9 deletions
diff --git a/Scripts/Checkpoint.gd b/Scripts/Checkpoint.gd
index d8c671e..119419a 100644
--- a/Scripts/Checkpoint.gd
+++ b/Scripts/Checkpoint.gd
@@ -3,17 +3,12 @@ extends Node2D
var was_visited = false
-@onready var sprite : Sprite2D = $Sprite2D
-
func set_was_visited(visited: bool):
was_visited = visited
- if(visited):
- hide()
- else:
- show()
- # TODO change the sprite to indicate the change
-
+ $Sprite2Dclosed.visible = visited
+ $Sprite2Dopen.visible = !visited
+
+
func _on_area_2d_body_entered(body):
- hide()
set_was_visited(true)
diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd
index 8c22bf3..1a69b37 100644
--- a/Scripts/car_behaviour.gd
+++ b/Scripts/car_behaviour.gd
@@ -29,7 +29,10 @@ func _ready():
func _physics_process(delta):
if not driving:
+ $Sprite2D.hide()
return
+
+ $Sprite2D.show()
# Code for getting the next desired direction based on the environment
set_interest()