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-rw-r--r--Scripts/drawing.gd3
-rw-r--r--Scripts/game.gd7
-rw-r--r--Scripts/scene_control.gd6
3 files changed, 9 insertions, 7 deletions
diff --git a/Scripts/drawing.gd b/Scripts/drawing.gd
index 61896f9..832c42d 100644
--- a/Scripts/drawing.gd
+++ b/Scripts/drawing.gd
@@ -23,6 +23,9 @@ func _input(event):
if drawing and event is InputEventMouseMotion:
line.add_point(event.position)
path.curve.add_point(event.position)
+ if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT:
+ drawing = false
+ reset()
func reset():
diff --git a/Scripts/game.gd b/Scripts/game.gd
index 72a01e3..582a4da 100644
--- a/Scripts/game.gd
+++ b/Scripts/game.gd
@@ -8,10 +8,9 @@ var levels = []
var post_game = false
var scenes = [
-# preload("res://Nodes/levels/level1/level1.tscn"),
-# preload("res://Nodes/levels/level2/level2.tscn")
- preload("res://Nodes/Level_test.tscn"),
- preload("res://Nodes/Level_test_2.tscn")
+ preload("res://Levels/Tut01.tscn"),
+ preload("res://Levels/Tut02.tscn"),
+ preload("res://Levels/Level_test_2.tscn")
]
# Called when the node enters the scene tree for the first time.
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd
index ce3332f..73d9273 100644
--- a/Scripts/scene_control.gd
+++ b/Scripts/scene_control.gd
@@ -8,12 +8,12 @@ class_name SceneControl
@onready var checkpoints = $Checkpoints.get_children()
@onready var ui = $UI/Control
@onready var drawing = $DrawNode
+@onready var start = $Start
var is_driving = false
var current_time = 0.0
var game_control
-var start
func _ready():
@@ -23,8 +23,8 @@ func _ready():
$UI/Control/PostGameUI/RestartButton.pressed.connect(reset_level)
$UI/Control/PostGameUI/NextLevelButton.pressed.connect(next_level)
- start = $Start as TextureButton
- start.pressed.connect(start_drawing)
+ var start_button = $Start/Start as TextureButton
+ start_button.pressed.connect(start_drawing)
reset_level()