diff options
Diffstat (limited to '')
-rw-r--r-- | Scripts/UI_Control.gd | 20 | ||||
-rw-r--r-- | Scripts/game.gd | 2 | ||||
-rw-r--r-- | Scripts/scene_control.gd | 17 |
3 files changed, 35 insertions, 4 deletions
diff --git a/Scripts/UI_Control.gd b/Scripts/UI_Control.gd index b7ce2a5..a45503a 100644 --- a/Scripts/UI_Control.gd +++ b/Scripts/UI_Control.gd @@ -5,6 +5,10 @@ extends Control @onready var time_label = $InGameUI/CurrentTime +@onready var gold_sprite: AnimatedSprite2D = $PostGameUI/Gold +@onready var silver_sprite: AnimatedSprite2D = $PostGameUI/Silver +@onready var bronze_sprite: AnimatedSprite2D = $PostGameUI/Bronze + func update_timer_label(new_time: float): if(new_time < 0): @@ -12,14 +16,28 @@ func update_timer_label(new_time: float): return time_label.text = str(new_time).pad_decimals(3) -func switch_to_post_game_UI(): +func switch_to_post_game_UI(medal: int): in_game_ui.visible = false post_game_ui.visible = true $PostGameUI/FinalTime.text = time_label.text + + if medal == 0: + gold_sprite.visible = true + gold_sprite.play("default") + elif medal == 1: + silver_sprite.visible = true + silver_sprite.play("default") + elif medal == 2: + bronze_sprite.visible = true + bronze_sprite.play("default") func switch_to_in_game_UI(): in_game_ui.visible = true post_game_ui.visible = false + + gold_sprite.visible = false + silver_sprite.visible = false + bronze_sprite.visible = false func _on_start_button_pressed(): var root = owner.owner diff --git a/Scripts/game.gd b/Scripts/game.gd index f1520dd..95ca24a 100644 --- a/Scripts/game.gd +++ b/Scripts/game.gd @@ -9,7 +9,7 @@ var scenes = [ preload("res://Levels/Tut01.tscn"), preload("res://Levels/Tut02.tscn"), preload("res://Levels/Tut03.tscn"), - preload("res://Levels/Level_test_2.tscn") + preload("res://Levels/Level1.tscn") ] # Called when the node enters the scene tree for the first time. diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index 73d9273..c4d42ec 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -2,6 +2,10 @@ extends Node class_name SceneControl +@export var gold_medal_time = 5.0 +@export var silver_medal_time = 7.0 +@export var bronze_medal_time = 10 + @onready var path: Path2D = $DrawNode/TrackPath @onready var path_follow: PathFollow2D = $DrawNode/TrackPath/TrackFollower @onready var car = $Car @@ -24,7 +28,7 @@ func _ready(): $UI/Control/PostGameUI/NextLevelButton.pressed.connect(next_level) var start_button = $Start/Start as TextureButton - start_button.pressed.connect(start_drawing) + start_button.button_down.connect(start_drawing) reset_level() @@ -75,10 +79,19 @@ func evaluate_driving(): return false return true +func evaluate_time(): + if current_time < gold_medal_time: + return 0 + if current_time < silver_medal_time: + return 1 + if current_time < bronze_medal_time: + return 2 + return 3 + func _on_finish_line_body_entered(node: Node2D): if evaluate_driving(): - ui.switch_to_post_game_UI() + ui.switch_to_post_game_UI(evaluate_time()) set_driving(false) return |