diff options
Diffstat (limited to '')
-rw-r--r-- | Scripts/Checkpoint.gd | 5 | ||||
-rw-r--r-- | Scripts/game.gd | 4 | ||||
-rw-r--r-- | Scripts/scene_control.gd | 1 |
3 files changed, 8 insertions, 2 deletions
diff --git a/Scripts/Checkpoint.gd b/Scripts/Checkpoint.gd index ed10f74..d8c671e 100644 --- a/Scripts/Checkpoint.gd +++ b/Scripts/Checkpoint.gd @@ -8,7 +8,12 @@ var was_visited = false func set_was_visited(visited: bool): was_visited = visited + if(visited): + hide() + else: + show() # TODO change the sprite to indicate the change func _on_area_2d_body_entered(body): + hide() set_was_visited(true) diff --git a/Scripts/game.gd b/Scripts/game.gd index 42918c5..72a01e3 100644 --- a/Scripts/game.gd +++ b/Scripts/game.gd @@ -1,6 +1,6 @@ extends Node2D -const NUM_LEVELS = 3 +const NUM_LEVELS = 2 # level control var current_level_id = 0 @@ -54,7 +54,7 @@ func next_level(): current_level_id += 1 if current_level_id >= NUM_LEVELS: - get_tree().change_scene("res://scenes/levels/MainMenu.tscn") + get_tree().change_scene_to_file("res://Nodes/main_menu.tscn") return load_scene_by_index(current_level_id) diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index 7f0ba5e..f9bc40a 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -45,6 +45,7 @@ func get_path_next_position(pos): return path_follow.position func set_driving(driving: bool): + print('control driving: ' , driving) car.driving = driving is_driving = driving |