diff options
Diffstat (limited to '')
-rw-r--r-- | Scripts/scene_control.gd | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index ce3332f..453853c 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -2,18 +2,22 @@ extends Node class_name SceneControl +@export var gold_medal_time = 5.0 +@export var silver_medal_time = 7.0 +@export var bronze_medal_time = 10 + @onready var path: Path2D = $DrawNode/TrackPath @onready var path_follow: PathFollow2D = $DrawNode/TrackPath/TrackFollower @onready var car = $Car @onready var checkpoints = $Checkpoints.get_children() @onready var ui = $UI/Control @onready var drawing = $DrawNode +@onready var start = $Start var is_driving = false var current_time = 0.0 var game_control -var start func _ready(): @@ -23,8 +27,8 @@ func _ready(): $UI/Control/PostGameUI/RestartButton.pressed.connect(reset_level) $UI/Control/PostGameUI/NextLevelButton.pressed.connect(next_level) - start = $Start as TextureButton - start.pressed.connect(start_drawing) + var start_button = $Start/Start as TextureButton + start_button.button_down.connect(start_drawing) reset_level() @@ -60,6 +64,7 @@ func reset_level(): car.global_position = start.global_position car.global_rotation = start.rotation; + car.velocity = Vector2.ZERO current_time = 0.0 @@ -75,10 +80,19 @@ func evaluate_driving(): return false return true +func evaluate_time(): + if current_time < gold_medal_time: + return 0 + if current_time < silver_medal_time: + return 1 + if current_time < bronze_medal_time: + return 2 + return 3 + func _on_finish_line_body_entered(node: Node2D): if evaluate_driving(): - ui.switch_to_post_game_UI() + ui.switch_to_post_game_UI(evaluate_time()) set_driving(false) return |