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-rw-r--r--Scripts/game.gd13
1 files changed, 6 insertions, 7 deletions
diff --git a/Scripts/game.gd b/Scripts/game.gd
index 72a01e3..c9beed2 100644
--- a/Scripts/game.gd
+++ b/Scripts/game.gd
@@ -1,17 +1,16 @@
extends Node2D
-const NUM_LEVELS = 2
-
# level control
var current_level_id = 0
var levels = []
var post_game = false
var scenes = [
-# preload("res://Nodes/levels/level1/level1.tscn"),
-# preload("res://Nodes/levels/level2/level2.tscn")
- preload("res://Nodes/Level_test.tscn"),
- preload("res://Nodes/Level_test_2.tscn")
+ preload("res://Levels/Tut01.tscn"),
+ preload("res://Levels/Tut02.tscn"),
+ preload("res://Levels/Tut03.tscn"),
+ preload("res://Levels/Level1.tscn"),
+ preload("res://Levels/Level2.tscn")
]
# Called when the node enters the scene tree for the first time.
@@ -53,7 +52,7 @@ func end_level():
func next_level():
current_level_id += 1
- if current_level_id >= NUM_LEVELS:
+ if current_level_id >= scenes.size():
get_tree().change_scene_to_file("res://Nodes/main_menu.tscn")
return