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-rw-r--r--Scripts/car_behaviour.gd9
1 files changed, 3 insertions, 6 deletions
diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd
index 0463dc1..d5fc292 100644
--- a/Scripts/car_behaviour.gd
+++ b/Scripts/car_behaviour.gd
@@ -1,4 +1,4 @@
-extends StaticBody2D
+extends CharacterBody2D
# editor variables
@export var max_speed = 300
@@ -14,7 +14,6 @@ var interest = []
var danger = []
var chosen_dir = Vector2.ZERO
-var velocity = Vector2.ZERO
var current_speed = 0
@@ -26,7 +25,6 @@ func _ready():
for i in num_rays:
var angle = i * 2 * PI / num_rays
ray_directions[i] = Vector2.RIGHT.rotated(angle)
- print(ray_directions)
func _physics_process(delta):
if not driving:
@@ -97,9 +95,8 @@ func own_movement(delta):
var desired_velocity = chosen_dir.rotated(rotation) * max_speed
var actual_speed = lerpf(velocity.length(), max_speed, acceleration)
- var actual_angle = lerp_angle(velocity.angle(), desired_velocity.angle(), steer_force)
-
- print("lerped speed: ", actual_speed, " | lerped angle: ", actual_angle)
+ var actual_angle = lerp_angle(velocity.angle(), desired_velocity.angle(),
+ steer_force)
velocity = Vector2.from_angle(actual_angle) * actual_speed
rotation = actual_angle