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-rw-r--r--Scripts/car_behaviour.gd12
1 files changed, 10 insertions, 2 deletions
diff --git a/Scripts/car_behaviour.gd b/Scripts/car_behaviour.gd
index b71ebb6..afbc32f 100644
--- a/Scripts/car_behaviour.gd
+++ b/Scripts/car_behaviour.gd
@@ -5,6 +5,7 @@ extends StaticBody2D
@export var steer_force = 0.1
@export var look_ahead = 75
@export var num_rays = 32
+@export var driving = false
# context array
var ray_directions = []
@@ -28,6 +29,9 @@ func _ready():
func _physics_process(delta):
+ if not driving:
+ return
+
set_interest()
set_danger()
choose_direction()
@@ -38,8 +42,12 @@ func _physics_process(delta):
func set_interest():
# Set interest in each slot based on world direction
- if owner and owner.has_method("get_path_direction"):
- var path_direction = owner.get_path_direction(position)
+# if owner and owner.has_method("get_path_direction"):
+ if owner and owner.has_method("get_path_next_position"):
+# var path_direction = owner.get_path_direction(position)
+ var next_pos = owner.get_path_next_position(position)
+ var path_direction = (next_pos - position).normalized()
+
for i in num_rays:
var d = ray_directions[i].rotated(rotation).dot(path_direction)
interest[i] = max(0, d)