diff options
Diffstat (limited to 'Scripts/UI_Control.gd')
-rw-r--r-- | Scripts/UI_Control.gd | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/Scripts/UI_Control.gd b/Scripts/UI_Control.gd index b7ce2a5..a45503a 100644 --- a/Scripts/UI_Control.gd +++ b/Scripts/UI_Control.gd @@ -5,6 +5,10 @@ extends Control @onready var time_label = $InGameUI/CurrentTime +@onready var gold_sprite: AnimatedSprite2D = $PostGameUI/Gold +@onready var silver_sprite: AnimatedSprite2D = $PostGameUI/Silver +@onready var bronze_sprite: AnimatedSprite2D = $PostGameUI/Bronze + func update_timer_label(new_time: float): if(new_time < 0): @@ -12,14 +16,28 @@ func update_timer_label(new_time: float): return time_label.text = str(new_time).pad_decimals(3) -func switch_to_post_game_UI(): +func switch_to_post_game_UI(medal: int): in_game_ui.visible = false post_game_ui.visible = true $PostGameUI/FinalTime.text = time_label.text + + if medal == 0: + gold_sprite.visible = true + gold_sprite.play("default") + elif medal == 1: + silver_sprite.visible = true + silver_sprite.play("default") + elif medal == 2: + bronze_sprite.visible = true + bronze_sprite.play("default") func switch_to_in_game_UI(): in_game_ui.visible = true post_game_ui.visible = false + + gold_sprite.visible = false + silver_sprite.visible = false + bronze_sprite.visible = false func _on_start_button_pressed(): var root = owner.owner |