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-rw-r--r--Scripts/Road.gd48
1 files changed, 48 insertions, 0 deletions
diff --git a/Scripts/Road.gd b/Scripts/Road.gd
new file mode 100644
index 0000000..e0b69a1
--- /dev/null
+++ b/Scripts/Road.gd
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+extends Line2D
+
+var epsilon = 20
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+func simplify():
+ points = simplify_rec(points, 5)
+
+func simplify_rec(pointArray: PackedVector2Array, epsilon: float):
+ var dmax = 0
+ var index = -1
+ if pointArray.size() < 3:
+ return pointArray
+ var end = pointArray.size() - 1
+ for i in range(1, end-1):
+ var d = find_perpendicular_distance(pointArray[i], pointArray[0], pointArray[end])
+ if d > dmax:
+ index = i
+ dmax = d
+
+ if dmax > epsilon:
+ var recResults1 = simplify_rec(pointArray.slice(0, index), epsilon)
+ var recResults2 = simplify_rec(pointArray.slice(index, end), epsilon)
+ recResults1.append_array(recResults2)
+ return recResults1
+ else:
+ return [pointArray[0], pointArray[end]]
+
+func find_perpendicular_distance(p: Vector2, p1: Vector2, p2: Vector2):
+ var result
+ var slope
+ var intercept
+ if p1.x == p2.x:
+ result = p.x - p1.x
+ else:
+ slope = (p2.y - p1.y) / (p2.x - p1.x)
+ intercept = p1.y - (slope * p1.x)
+ result = abs(slope * p.x - p.y + intercept) / sqrt(pow(slope, 2) + 1)
+
+ return result