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author | IcECreAm777 <hgk.1998@googlemail.com> | 2023-07-09 13:59:48 +0200 |
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committer | IcECreAm777 <hgk.1998@googlemail.com> | 2023-07-09 13:59:48 +0200 |
commit | a6cf1d882adec3c34b809c832615fefab924e870 (patch) | |
tree | e2362fa21c2b2df7123508961d2e25bdd18d90b5 /Scripts/scene_control.gd | |
parent | d6cdfb1b7e40890f6521f67198d13d2c575a90f2 (diff) | |
download | 2023-a6cf1d882adec3c34b809c832615fefab924e870.tar.gz 2023-a6cf1d882adec3c34b809c832615fefab924e870.tar.bz2 2023-a6cf1d882adec3c34b809c832615fefab924e870.zip |
template level & setting offset to the start button so the car is in the middle
Diffstat (limited to '')
-rw-r--r-- | Scripts/scene_control.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index ce3332f..73d9273 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -8,12 +8,12 @@ class_name SceneControl @onready var checkpoints = $Checkpoints.get_children() @onready var ui = $UI/Control @onready var drawing = $DrawNode +@onready var start = $Start var is_driving = false var current_time = 0.0 var game_control -var start func _ready(): @@ -23,8 +23,8 @@ func _ready(): $UI/Control/PostGameUI/RestartButton.pressed.connect(reset_level) $UI/Control/PostGameUI/NextLevelButton.pressed.connect(next_level) - start = $Start as TextureButton - start.pressed.connect(start_drawing) + var start_button = $Start/Start as TextureButton + start_button.pressed.connect(start_drawing) reset_level() |