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author | cel 🌸 <cel@blos.sm> | 2023-07-08 01:38:26 +0100 |
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committer | cel 🌸 <cel@blos.sm> | 2023-07-08 01:38:26 +0100 |
commit | 9ab7bc4c1e8bb266de9f100213e4036b1cd83c11 (patch) | |
tree | f658c8c25ddb6d740d1f8778fbec95c504588e25 /Scripts/scene_control.gd | |
parent | 88e3751834af72c413afa25a7c17a5994f570bfb (diff) | |
download | 2023-9ab7bc4c1e8bb266de9f100213e4036b1cd83c11.tar.gz 2023-9ab7bc4c1e8bb266de9f100213e4036b1cd83c11.tar.bz2 2023-9ab7bc4c1e8bb266de9f100213e4036b1cd83c11.zip |
why does this work gdscript HELLO?base-car-behaviour
Diffstat (limited to '')
-rw-r--r-- | Scripts/scene_control.gd | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Scripts/scene_control.gd b/Scripts/scene_control.gd index 99bc3a2..9f231e0 100644 --- a/Scripts/scene_control.gd +++ b/Scripts/scene_control.gd @@ -3,7 +3,8 @@ extends Node class_name SceneControl @onready var path : Path2D = $Path2D -@onready var path_follow : PathFollow2D = $Path2D/PathFollow2D + +@on#ready var path_follow : PathFollow2D = $Path2D/PathFollow2D func get_path_direction(pos): |